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// Copyright (C) 2016 basysKom GmbH, author Bernd Lamecker <bernd.lamecker@basyskom.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
/*!
\example chatclient-qml
\title Qt WebChannel ChatClient QML Example
\ingroup qtwebchannel-examples
\brief A QML client that communicates over a WebSocket with a QWebChannel server.
\image chatclient-qml.png
\e{ChatClient QML} provides a simple QWebChannel client implemented using JavaScript and QML.
\section1 Running the Example
To run the example, enter the following command in the client source
directory:
\c {path/to/qmlscene qmlchatclient.qml}
\section1 Implementing a Web Channel Client
The client initializes a \l [QML] WebSocket connection to the chat server and receives an object
containing all the necessary signals, slots, and properties for implementing a chat client.
After login, the client can invoke the method \c sendMessage and receive the signal \c newMessage
to send and receive messages. Furthermore, a \c userList property provides the
names of all other connected clients. It is automatically updated when its contents change.
Also, the client responds to the server's keep alive signal which is needed to detect disconnected
clients and remove them from the \c userList property.
The example shows how basic elements can be used with the client JavaScript implementation of
QWebChannel, like connecting to signals (\c newMessage), calling slots (\c sendMessage), and handling
property changes (\c userList).
The client is able to work with the \l{Qt WebChannel ChatServer Example}.
\sa {Qt WebChannel ChatServer Example}, {Qt WebChannel ChatClient HTML Example}
*/
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