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authorMilian Wolff <milian.wolff@kdab.com>2019-03-22 11:03:43 +0100
committerMilian Wolff <milian.wolff@kdab.com>2019-03-25 14:07:36 +0000
commit7a673eb1a6902ef6f2eb03d6beab139282b1e4a5 (patch)
treeaaa3e1c31152327b9662bee7a00c0249b916eb66 /src/webchannel/doc/src/javascript.qdoc
parent857cfc1adecd72750cea26d4c91371f4aaf9a68f (diff)
downloadqtwebchannel-7a673eb1a6902ef6f2eb03d6beab139282b1e4a5.tar.gz
Publish overloaded methods and signals to JavaScript
Previously, we only published the first method or signal of any given name. We keep this behavior for the nice JavaScript notation that looks like a normal JavaScript method call `foo.bar(...)`. When you need to call a different overloaded method, this patch offers you to specify the explicit signature on the JavaScript side. I.e. when we have an object with `foo(int i)` and `foo(const QString &str, int i)`, then on the JavaScript a call to `obj.foo(...)` will always call the first method like before. But now you can specify the full QMetaMethod signature and call matching methods explicitly via `obj["foo(int)"]` or `obj["foo(QString,int)"]`. Automatic overload resolution on the C++ side for the nice notation cannot easily be implemented: We need to know the return value of the called function, otherwise we cannot construct a valid QGenericReturnArgument. Furthermore, we wouldn't be able to differentiate between e.g. any numeric types on the C++ side, since JavaScript only has a single `double` type internally. [ChangeLog][QWebChannel][General] It is now possible to explicitly call overloaded methods or connect to overloaded signals by specifying the full method or signal signature in string form on the JavaScript side. Fixes: QTBUG-73010 Change-Id: I4645edee97af56fd8d126e77d70dc33ed3513deb Reviewed-by: Arno Rehn <a.rehn@menlosystems.com> Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io> Reviewed-by: Milian Wolff <milian.wolff@kdab.com>
Diffstat (limited to 'src/webchannel/doc/src/javascript.qdoc')
-rw-r--r--src/webchannel/doc/src/javascript.qdoc40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/webchannel/doc/src/javascript.qdoc b/src/webchannel/doc/src/javascript.qdoc
index e643034..9f8c580 100644
--- a/src/webchannel/doc/src/javascript.qdoc
+++ b/src/webchannel/doc/src/javascript.qdoc
@@ -97,4 +97,44 @@ new QWebChannel(yourTransport, function(channel) {
console.log(foo.MyEnum.MyEnumerator);
});
\endcode
+
+ \section2 Overloaded methods and signals
+
+ When you publish a \c QObject that has overloaded methods or signals, then
+ only the first one is accessible directly via the pretty JavaScript notation.
+ All others are accessible through their complete \c QMetaMethod signature.
+ Assume we have the following \c QObject subclass on the C++ side:
+
+ \code
+ class Foo : public QObject
+ {
+ Q_OBJECT
+ slots:
+ void foo(int i);
+ void foo(const QString &str);
+ void foo(const QString &str, int i);
+
+ signals:
+ void bar(int i);
+ void bar(const QString &str);
+ void bar(const QString &str, int i);
+ };
+ \endcode
+
+ Then you can interact with this class on the JavaScript side like this:
+
+ \code
+ // methods
+ foo.foo(42); // will call first method named foo, i.e. foo(int i)
+ foo.foo("asdf"); // will also call foo(int i), probably not what you want
+ foo["foo(int)"](42); // explicitly call foo(int i)
+ foo["foo(QString)"]("asdf"); // explicitly call foo(const QString &str)
+ foo["foo(QString,int)"]("asdf", 42); // explicitly call foo(const QString &str, int i)
+
+ // signals
+ foo.bar.connect(...); // connect to first signal named bar, i.e. bar(int i)
+ foo["bar(int)"].connect(...); // connect explicitly to bar(int i)
+ foo["bar(QString)"].connect(...); // connect explicitly to bar(const QString &str)
+ foo["bar(QString,int)"].connect(...); // connect explicitly to bar(const QString &str, int i)
+ \endcode
*/