1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qwaylandsurfacetexturematerial_p.h"
#include <QtGui/QOpenGLContext>
QT_BEGIN_NAMESPACE
static const char wayland_surface_texture_material_vertex[] =
"uniform highp mat4 qt_Matrix; \n"
"attribute highp vec4 qt_VertexPosition; \n"
"attribute highp vec2 qt_VertexTexCoord; \n"
"varying highp vec2 qt_TexCoord; \n"
"void main() { \n"
" qt_TexCoord = qt_VertexTexCoord; \n"
" gl_Position = qt_Matrix * qt_VertexPosition; \n"
"}";
static const char wayland_surface_texture_opaque_material_fragment[] =
"varying highp vec2 qt_TexCoord; \n"
"uniform sampler2D qt_Texture; \n"
"uniform lowp float qt_Opacity; \n"
"void main() { \n"
" gl_FragColor = vec4(texture2D(qt_Texture, qt_TexCoord).rgb, 1.0) * qt_Opacity; \n"
"}";
static const char wayland_surface_texture_material_fragment[] =
"varying highp vec2 qt_TexCoord; \n"
"uniform sampler2D qt_Texture; \n"
"uniform lowp float qt_Opacity; \n"
"void main() { \n"
" gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * qt_Opacity; \n"
"}";
QList<QByteArray> QWaylandSurfaceTextureMaterial::attributes() const
{
QList<QByteArray> attributeList;
attributeList << "qt_VertexPosition";
attributeList << "qt_VertexTexCoord";
return attributeList;
}
void QWaylandSurfaceTextureMaterial::updateState(const QWaylandSurfaceTextureState *newState, const QWaylandSurfaceTextureState *oldState)
{
Q_UNUSED(oldState);
newState->texture()->bind();
}
const char *QWaylandSurfaceTextureMaterial::vertexShader() const
{
return wayland_surface_texture_material_vertex;
}
const char *QWaylandSurfaceTextureMaterial::fragmentShader() const
{
return wayland_surface_texture_material_fragment;
}
QList<QByteArray> QWaylandSurfaceTextureOpaqueMaterial::attributes() const
{
QList<QByteArray> attributeList;
attributeList << "qt_VertexPosition";
attributeList << "qt_VertexTexCoord";
return attributeList;
}
void QWaylandSurfaceTextureOpaqueMaterial::updateState(const QWaylandSurfaceTextureState *newState, const QWaylandSurfaceTextureState *oldState)
{
Q_UNUSED(oldState);
newState->texture()->bind();
}
const char *QWaylandSurfaceTextureOpaqueMaterial::vertexShader() const
{
return wayland_surface_texture_material_vertex;
}
const char *QWaylandSurfaceTextureOpaqueMaterial::fragmentShader() const
{
return wayland_surface_texture_opaque_material_fragment;
}
QT_END_NAMESPACE
|