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-rw-r--r--src/svg/qsvgstyle.cpp96
1 files changed, 46 insertions, 50 deletions
diff --git a/src/svg/qsvgstyle.cpp b/src/svg/qsvgstyle.cpp
index d425923..604b4e4 100644
--- a/src/svg/qsvgstyle.cpp
+++ b/src/svg/qsvgstyle.cpp
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt SVG module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsvgstyle_p.h"
@@ -61,7 +25,8 @@ QSvgExtraStates::QSvgExtraStates()
fontWeight(QFont::Normal),
fillRule(Qt::WindingFill),
strokeDashOffset(0),
- vectorEffect(false)
+ vectorEffect(false),
+ imageRendering(QSvgQualityStyle::ImageRenderingAuto)
{
}
@@ -81,16 +46,46 @@ void QSvgFillStyleProperty::revert(QPainter *, QSvgExtraStates &)
QSvgQualityStyle::QSvgQualityStyle(int color)
+ : m_imageRendering(QSvgQualityStyle::ImageRenderingAuto)
+ , m_oldImageRendering(QSvgQualityStyle::ImageRenderingAuto)
+ , m_imageRenderingSet(0)
{
Q_UNUSED(color);
}
-void QSvgQualityStyle::apply(QPainter *, const QSvgNode *, QSvgExtraStates &)
-{
+void QSvgQualityStyle::setImageRendering(ImageRendering hint) {
+ m_imageRendering = hint;
+ m_imageRenderingSet = 1;
}
-void QSvgQualityStyle::revert(QPainter *, QSvgExtraStates &)
+
+void QSvgQualityStyle::apply(QPainter *p, const QSvgNode *, QSvgExtraStates &states)
{
+ m_oldImageRendering = states.imageRendering;
+ if (m_imageRenderingSet) {
+ states.imageRendering = m_imageRendering;
+ }
+ if (m_imageRenderingSet) {
+ bool smooth = false;
+ if (m_imageRendering == ImageRenderingAuto)
+ // auto (the spec says to prefer quality)
+ smooth = true;
+ else
+ smooth = (m_imageRendering == ImageRenderingOptimizeQuality);
+ p->setRenderHint(QPainter::SmoothPixmapTransform, smooth);
+ }
+}
+void QSvgQualityStyle::revert(QPainter *p, QSvgExtraStates &states)
+{
+ if (m_imageRenderingSet) {
+ states.imageRendering = m_oldImageRendering;
+ bool smooth = false;
+ if (m_oldImageRendering == ImageRenderingAuto)
+ smooth = true;
+ else
+ smooth = (m_oldImageRendering == ImageRenderingOptimizeQuality);
+ p->setRenderHint(QPainter::SmoothPixmapTransform, smooth);
+ }
}
QSvgFillStyle::QSvgFillStyle()
@@ -127,7 +122,7 @@ void QSvgFillStyle::setFillStyle(QSvgFillStyleProperty* style)
void QSvgFillStyle::setBrush(QBrush brush)
{
m_fill = std::move(brush);
- m_style = 0;
+ m_style = nullptr;
m_fillSet = 1;
}
@@ -232,7 +227,9 @@ void QSvgFontStyle::apply(QPainter *p, const QSvgNode *, QSvgExtraStates &states
} else {
states.fontWeight = m_weight;
}
- font.setWeight(QFont::Weight(states.fontWeight));
+ font.setWeight(QFont::Weight(qBound(static_cast<int>(QFont::Weight::Thin),
+ states.fontWeight,
+ static_cast<int>(QFont::Weight::Black))));
}
p->setFont(font);
@@ -633,8 +630,8 @@ void QSvgAnimateTransform::setArgs(TransformType type, Additive additive, const
m_type = type;
m_args = args;
m_additive = additive;
- Q_ASSERT(!(args.count()%3));
- m_count = args.count() / 3;
+ Q_ASSERT(!(args.size()%3));
+ m_count = args.size() / 3;
}
void QSvgAnimateTransform::apply(QPainter *p, const QSvgNode *node, QSvgExtraStates &)
@@ -653,7 +650,6 @@ void QSvgAnimateTransform::revert(QPainter *p, QSvgExtraStates &)
void QSvgAnimateTransform::resolveMatrix(const QSvgNode *node)
{
- static const qreal deg2rad = qreal(0.017453292519943295769);
qreal totalTimeElapsed = node->document()->currentElapsed();
if (totalTimeElapsed < m_from || m_finished)
return;
@@ -753,7 +749,7 @@ void QSvgAnimateTransform::resolveMatrix(const QSvgNode *node)
qreal transXDiff = (to1-from1) * percentOfAnimation;
qreal transX = from1 + transXDiff;
m_transform = QTransform();
- m_transform.shear(qTan(transX * deg2rad), 0);
+ m_transform.shear(qTan(qDegreesToRadians(transX)), 0);
break;
}
case SkewY: {
@@ -768,7 +764,7 @@ void QSvgAnimateTransform::resolveMatrix(const QSvgNode *node)
qreal transYDiff = (to1 - from1) * percentOfAnimation;
qreal transY = from1 + transYDiff;
m_transform = QTransform();
- m_transform.shear(0, qTan(transY * deg2rad));
+ m_transform.shear(0, qTan(qDegreesToRadians(transY)));
break;
}
default:
@@ -840,7 +836,7 @@ void QSvgAnimateColor::apply(QPainter *p, const QSvgNode *node, QSvgExtraStates
percentOfAnimation -= ((int)percentOfAnimation);
}
- qreal currentPosition = percentOfAnimation * (m_colors.count() - 1);
+ qreal currentPosition = percentOfAnimation * (m_colors.size() - 1);
int startElem = qFloor(currentPosition);
int endElem = qCeil(currentPosition);