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path: root/src/scripttools/debugging/qscriptdebuggerfrontend.cpp
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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtSCriptTools module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qscriptdebuggerfrontend_p.h"
#include "qscriptdebuggerfrontend_p_p.h"
#include "qscriptdebuggercommand_p.h"
#include "qscriptdebuggerevent_p.h"
#include "qscriptdebuggerresponse_p.h"
#include "qscriptdebuggereventhandlerinterface_p.h"
#include "qscriptdebuggerresponsehandlerinterface_p.h"

#include <QtCore/qcoreevent.h>
#include <QtCore/qcoreapplication.h>

QT_BEGIN_NAMESPACE

/*!
  \class QScriptDebuggerFrontend
  \since 4.5
  \internal

  \brief The QScriptDebuggerFrontend class is the base class of debugger front-ends.
*/

// helper class that's used to handle our custom Qt events
class QScriptDebuggerFrontendEventReceiver : public QObject
{
public:
    QScriptDebuggerFrontendEventReceiver(QScriptDebuggerFrontendPrivate *frontend,
                                         QObject *parent = 0);
    ~QScriptDebuggerFrontendEventReceiver();

    bool event(QEvent *);

private:
    QScriptDebuggerFrontendPrivate *m_frontend;
};

QScriptDebuggerFrontendEventReceiver::QScriptDebuggerFrontendEventReceiver(
    QScriptDebuggerFrontendPrivate *frontend, QObject *parent)
    : QObject(parent), m_frontend(frontend)
{
}
    
QScriptDebuggerFrontendEventReceiver::~QScriptDebuggerFrontendEventReceiver()
{
}

bool QScriptDebuggerFrontendEventReceiver::event(QEvent *e)
{
    return m_frontend->event(e);
}


QScriptDebuggerFrontendPrivate::QScriptDebuggerFrontendPrivate()
{
    eventHandler = 0;
    nextCommandId = 0;
    eventReceiver = new QScriptDebuggerFrontendEventReceiver(this);
}

QScriptDebuggerFrontendPrivate::~QScriptDebuggerFrontendPrivate()
{
    delete eventReceiver;
}

void QScriptDebuggerFrontendPrivate::postEvent(QEvent *e)
{
    QCoreApplication::postEvent(eventReceiver, e);
}

bool QScriptDebuggerFrontendPrivate::event(QEvent *e)
{
    Q_Q(QScriptDebuggerFrontend);
    if (e->type() == QEvent::User+1) {
        QScriptDebuggerEventEvent *de = static_cast<QScriptDebuggerEventEvent*>(e);
        bool handled = q->notifyEvent(de->event());
        if (handled) {
            q->scheduleCommand(QScriptDebuggerCommand::resumeCommand(),
                               /*responseHandler=*/0);
        }
        return true;
    } else if (e->type() == QEvent::User+2) {
        processCommands();
        return true;
    }
    return false;
}

void QScriptDebuggerFrontendPrivate::processCommands()
{
    Q_Q(QScriptDebuggerFrontend);
    while (!pendingCommands.isEmpty()) {
        QScriptDebuggerCommand command(pendingCommands.takeFirst());
        int id = pendingCommandIds.takeFirst();
        q->processCommand(id, command);
    }
}

QScriptDebuggerFrontend::QScriptDebuggerFrontend()
    : d_ptr(new QScriptDebuggerFrontendPrivate())
{
    d_ptr->q_ptr = this;
}

QScriptDebuggerFrontend::~QScriptDebuggerFrontend()
{
}

QScriptDebuggerFrontend::QScriptDebuggerFrontend(QScriptDebuggerFrontendPrivate &dd)
    : d_ptr(&dd)
{
    d_ptr->q_ptr = this;
}

QScriptDebuggerEventHandlerInterface *QScriptDebuggerFrontend::eventHandler() const
{
    Q_D(const QScriptDebuggerFrontend);
    return d->eventHandler;
}

void QScriptDebuggerFrontend::setEventHandler(QScriptDebuggerEventHandlerInterface *eventHandler)
{
    Q_D(QScriptDebuggerFrontend);
    d->eventHandler = eventHandler;
}

/*!
  Schedules the given \a command for execution by this front-end,
  and returns a unique identifier associated with this command.

  Subclasses can call this function to schedule custom commands.

  \sa notifyCommandFinished()
*/
int QScriptDebuggerFrontend::scheduleCommand(
    const QScriptDebuggerCommand &command,
    QScriptDebuggerResponseHandlerInterface *responseHandler)
{
    Q_D(QScriptDebuggerFrontend);
    int id = ++d->nextCommandId;
    d->pendingCommands.append(command);
    d->pendingCommandIds.append(id);
    if (responseHandler)
        d->responseHandlers.insert(id, responseHandler);
    if (d->pendingCommands.size() == 1) {
        QEvent *e = new QEvent(QEvent::Type(QEvent::User+2)); // ProcessCommands
        d->postEvent(e);
    }
    return id;
}

/*!
  Subclasses should call this function when the command identified by
  the given \a id has finished and produced the given \a response.

  \sa processCommand(), notifyEvent()
*/
void QScriptDebuggerFrontend::notifyCommandFinished(int id, const QScriptDebuggerResponse &response)
{
    Q_D(QScriptDebuggerFrontend);
    if (d->responseHandlers.contains(id)) {
        QScriptDebuggerResponseHandlerInterface *handler = d->responseHandlers.take(id);
        Q_ASSERT(handler != 0);
        handler->handleResponse(response, id);
    }
}

/*!
  Subclasses should call this function when the given \a event is
  received from the back-end.

  \sa notifyCommandFinished(), QScriptDebuggerBackend::event()
*/
bool QScriptDebuggerFrontend::notifyEvent(const QScriptDebuggerEvent &event)
{
    Q_D(QScriptDebuggerFrontend);
    if (d->eventHandler)
        return d->eventHandler->debuggerEvent(event);
    return false;
}

int QScriptDebuggerFrontend::scheduledCommandCount() const
{
    Q_D(const QScriptDebuggerFrontend);
    return d->nextCommandId;
}

/*!
  \fn void QScriptDebuggerFrontend::processCommand(int id, const QScriptDebuggerCommand &command)

  Subclasses must reimplement this function to process the given \a command
  identified by \a id. Call notifyCommandFinished() when processing is
  complete.
*/

QT_END_NAMESPACE