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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtDesktop 1.0
import "Styles"
import "Styles/Settings.js" as Settings
/*!
\qmltype TextField
\inqmlmodule QtDesktop 1.0
\brief TextField is doing bla...bla...
*/
FocusScope {
id: textfield
property alias text: textInput.text
property alias font: textInput.font
property int minimumWidth: 0
property int minimumHeight: 0
property int inputHint // values tbd
property bool acceptableInput: textInput.acceptableInput // read only
property alias readOnly: textInput.readOnly // read only
property alias placeholderText: placeholderTextComponent.text
property bool passwordMode: false
property alias selectedText: textInput.selectedText
property alias selectionEnd: textInput.selectionEnd
property alias selectionStart: textInput.selectionStart
property alias validator: textInput.validator
property alias inputMask: textInput.inputMask
property alias horizontalalignment: textInput.horizontalAlignment
property alias echoMode: textInput.echoMode
property alias cursorPosition: textInput.cursorPosition
property alias inputMethodHints: textInput.inputMethodHints
property alias activeFocusOnPress: textInput.activeFocusOnPress
property alias containsMouse: mouseArea.containsMouse
property Component style: Qt.createComponent(Settings.THEME_PATH + "/TextFieldStyle.qml")
property var styleHints:[]
implicitWidth: loader.implicitWidth
implicitHeight: loader.implicitHeight
Accessible.name: text
Accessible.role: Accessible.EditableText
Accessible.description: placeholderText
function copy() {
textInput.copy()
}
function paste() {
textInput.paste()
}
function cut() {
textInput.cut()
}
function select(start, end) {
textInput.select(start, end)
}
function selectAll() {
textInput.selectAll()
}
function selectWord() {
textInput.selectWord()
}
function positionAt(x) {
var p = mapToItem(textInput, x, 0);
return textInput.positionAt(p.x);
}
function positionToRectangle(pos) {
var p = mapToItem(textInput, pos.x, pos.y);
return textInput.positionToRectangle(p);
}
// Implementation
Loader {
id: loader
sourceComponent: style
anchors.fill: parent
property Item control: textfield
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
onClicked: textfield.forceActiveFocus()
}
onFocusChanged: {
if (textfield.activeFocus)
textInput.forceActiveFocus();
}
TextInput { // see QTBUG-14936
id: textInput
selectByMouse: true
selectionColor: loader.item ? loader.item.selectionColor : "black"
selectedTextColor: loader.item ? loader.item.selectedTextColor : "black"
property Item styleItem: loader.item
anchors.leftMargin: styleItem ? styleItem.leftMargin : 0
anchors.topMargin: styleItem ? styleItem.topMargin : 0
anchors.rightMargin: styleItem ? styleItem.rightMargin : 0
anchors.bottomMargin: styleItem ? styleItem.bottomMargin : 0
anchors.left: parent.left
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
color: loader.item ? loader.item.foregroundColor : "darkgray"
echoMode: passwordMode ? TextInput.Password : TextInput.Normal
clip: true
renderType: Text.NativeRendering
}
Text {
id: placeholderTextComponent
anchors.fill: textInput
font: textInput.font
opacity: !textInput.text.length && !textInput.activeFocus ? 1 : 0
color: loader.item ? loader.item.placeholderTextColor : "darkgray"
text: "Enter text"
clip: true
elide: Text.ElideRight
// renderType: Text.NativeRendering
Behavior on opacity { NumberAnimation { duration: 90 } }
}
MouseArea {
anchors.fill: parent
cursorShape: Qt.IBeamCursor
acceptedButtons: Qt.NoButton
}
}
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