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authorJens Bache-Wiig <jens.bache-wiig@digia.com>2013-10-25 13:20:38 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-31 13:23:58 +0100
commitfd8d7261cc25a7a2efcf42c59f9f11d0280e4383 (patch)
tree3017fb73886fa5c6966e65b7d8d484a2cd54732f /src/controls/Private
parent6c5bcbf23928094338da90be2cd4a2787104cf03 (diff)
downloadqtquickcontrols-fd8d7261cc25a7a2efcf42c59f9f11d0280e4383.tar.gz
More styling improvements for Base Style
- Better scalability - Retina support - Added glow filter to Private - Added focus rects Change-Id: I2ec36a9db546c21e20408429c5e17fde8d67b7c3 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Diffstat (limited to 'src/controls/Private')
-rw-r--r--src/controls/Private/FastGlow.qml393
-rw-r--r--src/controls/Private/SourceProxy.qml137
-rw-r--r--src/controls/Private/private.pri2
-rw-r--r--src/controls/Private/qmldir2
4 files changed, 534 insertions, 0 deletions
diff --git a/src/controls/Private/FastGlow.qml b/src/controls/Private/FastGlow.qml
new file mode 100644
index 00000000..f4bd2c74
--- /dev/null
+++ b/src/controls/Private/FastGlow.qml
@@ -0,0 +1,393 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Graphical Effects module.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: rootItem
+ property variant source
+ property real spread: 0.0
+ property real blur: 0.0
+ property color color: "white"
+ property bool transparentBorder: false
+ property bool cached: false
+
+ SourceProxy {
+ id: sourceProxy
+ input: rootItem.source
+ }
+
+ ShaderEffectSource {
+ id: cacheItem
+ anchors.fill: shaderItem
+ visible: rootItem.cached
+ smooth: true
+ sourceItem: shaderItem
+ live: true
+ hideSource: visible
+ }
+
+ property string __internalBlurVertexShader: "
+ attribute highp vec4 qt_Vertex;
+ attribute highp vec2 qt_MultiTexCoord0;
+ uniform highp mat4 qt_Matrix;
+ uniform highp float yStep;
+ uniform highp float xStep;
+ varying highp vec2 qt_TexCoord0;
+ varying highp vec2 qt_TexCoord1;
+ varying highp vec2 qt_TexCoord2;
+ varying highp vec2 qt_TexCoord3;
+
+ void main() {
+ qt_TexCoord0 = vec2(qt_MultiTexCoord0.x + xStep, qt_MultiTexCoord0.y + yStep * 0.36);
+ qt_TexCoord1 = vec2(qt_MultiTexCoord0.x + xStep * 0.36, qt_MultiTexCoord0.y - yStep);
+ qt_TexCoord2 = vec2(qt_MultiTexCoord0.x - xStep * 0.36, qt_MultiTexCoord0.y + yStep);
+ qt_TexCoord3 = vec2(qt_MultiTexCoord0.x - xStep, qt_MultiTexCoord0.y - yStep * 0.36);
+ gl_Position = qt_Matrix * qt_Vertex;
+ }
+ "
+
+ property string __internalBlurFragmentShader: "
+ uniform lowp sampler2D source;
+ uniform lowp float qt_Opacity;
+ varying highp vec2 qt_TexCoord0;
+ varying highp vec2 qt_TexCoord1;
+ varying highp vec2 qt_TexCoord2;
+ varying highp vec2 qt_TexCoord3;
+
+ void main() {
+ highp vec4 sourceColor = (texture2D(source, qt_TexCoord0) +
+ texture2D(source, qt_TexCoord1) +
+ texture2D(source, qt_TexCoord2) +
+ texture2D(source, qt_TexCoord3)) * 0.25;
+ gl_FragColor = sourceColor * qt_Opacity;
+ }
+ "
+
+ ShaderEffect {
+ id: level0
+ property variant source: sourceProxy.output
+ anchors.fill: parent
+ visible: false
+ smooth: true
+ }
+
+ ShaderEffectSource {
+ id: level1
+ width: Math.ceil(shaderItem.width / 32) * 32
+ height: Math.ceil(shaderItem.height / 32) * 32
+ sourceItem: level0
+ hideSource: rootItem.visible
+ sourceRect: transparentBorder ? Qt.rect(-64, -64, shaderItem.width, shaderItem.height) : Qt.rect(0,0,0,0)
+ smooth: true
+ visible: false
+ }
+
+ ShaderEffect {
+ id: effect1
+ property variant source: level1
+ property real yStep: 1/height
+ property real xStep: 1/width
+ anchors.fill: level2
+ visible: false
+ smooth: true
+ vertexShader: __internalBlurVertexShader
+ fragmentShader: __internalBlurFragmentShader
+ }
+
+ ShaderEffectSource {
+ id: level2
+ width: level1.width / 2
+ height: level1.height / 2
+ sourceItem: effect1
+ hideSource: rootItem.visible
+ visible: false
+ smooth: true
+ }
+
+ ShaderEffect {
+ id: effect2
+ property variant source: level2
+ property real yStep: 1/height
+ property real xStep: 1/width
+ anchors.fill: level3
+ visible: false
+ smooth: true
+ vertexShader: __internalBlurVertexShader
+ fragmentShader: __internalBlurFragmentShader
+ }
+
+ ShaderEffectSource {
+ id: level3
+ width: level2.width / 2
+ height: level2.height / 2
+ sourceItem: effect2
+ hideSource: rootItem.visible
+ visible: false
+ smooth: true
+ }
+
+ ShaderEffect {
+ id: effect3
+ property variant source: level3
+ property real yStep: 1/height
+ property real xStep: 1/width
+ anchors.fill: level4
+ visible: false
+ smooth: true
+ vertexShader: __internalBlurVertexShader
+ fragmentShader: __internalBlurFragmentShader
+ }
+
+ ShaderEffectSource {
+ id: level4
+ width: level3.width / 2
+ height: level3.height / 2
+ sourceItem: effect3
+ hideSource: rootItem.visible
+ visible: false
+ smooth: true
+ }
+
+ ShaderEffect {
+ id: effect4
+ property variant source: level4
+ property real yStep: 1/height
+ property real xStep: 1/width
+ anchors.fill: level5
+ visible: false
+ smooth: true
+ vertexShader: __internalBlurVertexShader
+ fragmentShader: __internalBlurFragmentShader
+ }
+
+ ShaderEffectSource {
+ id: level5
+ width: level4.width / 2
+ height: level4.height / 2
+ sourceItem: effect4
+ hideSource: rootItem.visible
+ visible: false
+ smooth: true
+ }
+
+ ShaderEffect {
+ id: effect5
+ property variant source: level5
+ property real yStep: 1/height
+ property real xStep: 1/width
+ anchors.fill: level6
+ visible: false
+ smooth: true
+ vertexShader: __internalBlurVertexShader
+ fragmentShader: __internalBlurFragmentShader
+ }
+
+ ShaderEffectSource {
+ id: level6
+ width: level5.width / 2
+ height: level5.height / 2
+ sourceItem: effect5
+ hideSource: rootItem.visible
+ visible: false
+ smooth: true
+ }
+
+ Item {
+ id: dummysource
+ width: 1
+ height: 1
+ visible: false
+ }
+
+ ShaderEffectSource {
+ id: dummy
+ width: 1
+ height: 1
+ sourceItem: dummysource
+ visible: false
+ smooth: false
+ live: false
+ }
+
+ ShaderEffect {
+ id: shaderItem
+ x: transparentBorder ? -64 : 0
+ y: transparentBorder ? -64 : 0
+ width: transparentBorder ? parent.width + 128 : parent.width
+ height: transparentBorder ? parent.height + 128 : parent.height
+
+ property variant source1: level1
+ property variant source2: level2
+ property variant source3: level3
+ property variant source4: level4
+ property variant source5: level5
+ property variant source6: level6
+ property real lod: rootItem.blur
+
+ property real weight1;
+ property real weight2;
+ property real weight3;
+ property real weight4;
+ property real weight5;
+ property real weight6;
+
+ property real spread: 1.0 - (rootItem.spread * 0.98)
+ property alias color: rootItem.color
+
+ function weight(v) {
+ if (v <= 0.0)
+ return 1
+ if (v >= 0.5)
+ return 0
+
+ return 1.0 - v / 0.5
+ }
+
+ function calculateWeights() {
+
+ var w1 = weight(Math.abs(lod - 0.100))
+ var w2 = weight(Math.abs(lod - 0.300))
+ var w3 = weight(Math.abs(lod - 0.500))
+ var w4 = weight(Math.abs(lod - 0.700))
+ var w5 = weight(Math.abs(lod - 0.900))
+ var w6 = weight(Math.abs(lod - 1.100))
+
+ var sum = w1 + w2 + w3 + w4 + w5 + w6;
+ weight1 = w1 / sum;
+ weight2 = w2 / sum;
+ weight3 = w3 / sum;
+ weight4 = w4 / sum;
+ weight5 = w5 / sum;
+ weight6 = w6 / sum;
+
+ upateSources()
+ }
+
+ function upateSources() {
+ var sources = new Array();
+ var weights = new Array();
+
+ if (weight1 > 0) {
+ sources.push(level1)
+ weights.push(weight1)
+ }
+
+ if (weight2 > 0) {
+ sources.push(level2)
+ weights.push(weight2)
+ }
+
+ if (weight3 > 0) {
+ sources.push(level3)
+ weights.push(weight3)
+ }
+
+ if (weight4 > 0) {
+ sources.push(level4)
+ weights.push(weight4)
+ }
+
+ if (weight5 > 0) {
+ sources.push(level5)
+ weights.push(weight5)
+ }
+
+ if (weight6 > 0) {
+ sources.push(level6)
+ weights.push(weight6)
+ }
+
+ for (var j = sources.length; j < 6; j++) {
+ sources.push(dummy)
+ weights.push(0.0)
+ }
+
+ source1 = sources[0]
+ source2 = sources[1]
+ source3 = sources[2]
+ source4 = sources[3]
+ source5 = sources[4]
+ source6 = sources[5]
+
+ weight1 = weights[0]
+ weight2 = weights[1]
+ weight3 = weights[2]
+ weight4 = weights[3]
+ weight5 = weights[4]
+ weight6 = weights[5]
+ }
+
+ Component.onCompleted: calculateWeights()
+
+ onLodChanged: calculateWeights()
+
+ fragmentShader: "
+ uniform lowp sampler2D source1;
+ uniform lowp sampler2D source2;
+ uniform lowp sampler2D source3;
+ uniform lowp sampler2D source4;
+ uniform lowp sampler2D source5;
+ uniform mediump float weight1;
+ uniform mediump float weight2;
+ uniform mediump float weight3;
+ uniform mediump float weight4;
+ uniform mediump float weight5;
+ uniform highp vec4 color;
+ uniform highp float spread;
+ uniform lowp float qt_Opacity;
+ varying mediump vec2 qt_TexCoord0;
+
+ highp float linearstep(highp float e0, highp float e1, highp float x) {
+ return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
+ }
+
+ void main() {
+ lowp vec4 sourceColor = texture2D(source1, qt_TexCoord0) * weight1;
+ sourceColor += texture2D(source2, qt_TexCoord0) * weight2;
+ sourceColor += texture2D(source3, qt_TexCoord0) * weight3;
+ sourceColor += texture2D(source4, qt_TexCoord0) * weight4;
+ sourceColor += texture2D(source5, qt_TexCoord0) * weight5;
+ sourceColor = mix(vec4(0), color, linearstep(0.0, spread, sourceColor.a));
+ gl_FragColor = sourceColor * qt_Opacity;
+ }
+ "
+ }
+}
diff --git a/src/controls/Private/SourceProxy.qml b/src/controls/Private/SourceProxy.qml
new file mode 100644
index 00000000..1cf03f31
--- /dev/null
+++ b/src/controls/Private/SourceProxy.qml
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Graphical Effects module.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: rootItem
+ property variant input
+ property variant output
+ property variant sourceRect
+ visible: false
+
+ Component.onCompleted: evaluateInput()
+
+ onInputChanged: evaluateInput()
+
+ onSourceRectChanged: evaluateInput()
+
+ function evaluateInput() {
+ if (input == undefined) {
+ output = input
+ }
+ else if (sourceRect != undefined && sourceRect != Qt.rect(0, 0, 0, 0) && !isQQuickShaderEffectSource(input)) {
+ proxySource.sourceItem = input
+ output = proxySource
+ proxySource.sourceRect = sourceRect
+ }
+ else if (isQQuickItemLayerEnabled(input)) {
+ output = input
+ }
+ else if ((isQQuickImage(input) && !hasTileMode(input) && !hasChildren(input))) {
+ output = input
+ }
+ else if (isQQuickShaderEffectSource(input)) {
+ output = input
+ }
+ else {
+ proxySource.sourceItem = input
+ output = proxySource
+ proxySource.sourceRect = Qt.rect(0, 0, 0, 0)
+ }
+ }
+
+ function isQQuickItemLayerEnabled(item) {
+ if (item.hasOwnProperty("layer")) {
+ var l = item["layer"]
+ if (l.hasOwnProperty("enabled") && l["enabled"].toString() == "true")
+ return true
+ }
+ return false
+ }
+
+ function isQQuickImage(item) {
+ var imageProperties = [ "fillMode", "progress", "asynchronous", "sourceSize", "status", "smooth" ]
+ return hasProperties(item, imageProperties)
+ }
+
+ function isQQuickShaderEffectSource(item) {
+ var shaderEffectSourceProperties = [ "hideSource", "format", "sourceItem", "mipmap", "wrapMode", "live", "recursive", "sourceRect" ]
+ return hasProperties(item, shaderEffectSourceProperties)
+ }
+
+ function hasProperties(item, properties) {
+ var counter = 0
+ for (var j = 0; j < properties.length; j++) {
+ if (item.hasOwnProperty(properties [j]))
+ counter++
+ }
+ return properties.length == counter
+ }
+
+ function hasChildren(item) {
+ if (item.hasOwnProperty("childrenRect")) {
+ if (item["childrenRect"].toString() != "QRectF(0, 0, 0, 0)")
+ return true
+ else
+ return false
+ }
+ return false
+ }
+
+ function hasTileMode(item) {
+ if (item.hasOwnProperty("fillMode")) {
+ if (item["fillMode"].toString() != "0")
+ return true
+ else
+ return false
+ }
+ return false
+ }
+
+ ShaderEffectSource {
+ id: proxySource
+ live: rootItem.input != rootItem.output
+ hideSource: false
+ smooth: true
+ visible: false
+ }
+}
+
diff --git a/src/controls/Private/private.pri b/src/controls/Private/private.pri
index f51223cd..30464974 100644
--- a/src/controls/Private/private.pri
+++ b/src/controls/Private/private.pri
@@ -30,6 +30,8 @@ PRIVATE_QML_FILES += \
$$PWD/TabBar.qml \
$$PWD/BasicButton.qml \
$$PWD/Control.qml \
+ $$PWD/FastGlow.qml \
+ $$PWD/SourceProxy.qml\
$$PWD/Style.qml \
$$PWD/style.js \
$$PWD/ModalPopupBehavior.qml \
diff --git a/src/controls/Private/qmldir b/src/controls/Private/qmldir
index 05d52b19..c8c6f46b 100644
--- a/src/controls/Private/qmldir
+++ b/src/controls/Private/qmldir
@@ -12,6 +12,8 @@ StackViewSlideDelegate 1.0 StackViewSlideDelegate.qml
StyleHelpers 1.0 style.js
JSArray 1.0 StackView.js
TableViewSelection 1.0 TableViewSelection.qml
+FastGlow 1.0 FastGlow.qml
+SourceProxy 1.0 SourceProxy.qml
GroupBoxStyle 1.0 ../Styles/Base/GroupBoxStyle.qml
ToolBarStyle 1.0 ../Styles/Base/ToolBarStyle.qml
StatusBarStyle 1.0 ../Styles/Base/StatusBarStyle.qml