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author | Yoann Lopes <yoann.lopes@theqtcompany.com> | 2015-04-28 18:35:38 +0200 |
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committer | Yoann Lopes <yoann.lopes@theqtcompany.com> | 2015-04-30 09:02:20 +0000 |
commit | fe13f5bb05ef278eb5109a9518118dda7ddb0b9d (patch) | |
tree | 167e3b090efb82e41dac6fd2cd8fd5504a72a60b /src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert | |
parent | 61033aa420b4d34107e3cc67e8751506bc4ab745 (diff) | |
download | qtmultimedia-fe13f5bb05ef278eb5109a9518118dda7ddb0b9d.tar.gz |
Minor refactor of built-in QSGVideoNodes.v5.5.0-beta1
- Load shader source from resource files.
- Correctly report material types: each material can use different
shaders depending on the video pixel format but it was reporting
a unique material type. This was causing the node to keep using
the same shader even if its pixel format changed.
Change-Id: Ib903ecd6e7dd1dd56d7cefe255ab7049933df17d
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert')
-rw-r--r-- | src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert new file mode 100644 index 000000000..d01b69078 --- /dev/null +++ b/src/qtmultimediaquicktools/shaders/biplanaryuvvideo.vert @@ -0,0 +1,13 @@ +uniform highp mat4 qt_Matrix; +uniform highp float plane1Width; +uniform highp float plane2Width; +attribute highp vec4 qt_VertexPosition; +attribute highp vec2 qt_VertexTexCoord; +varying highp vec2 plane1TexCoord; +varying highp vec2 plane2TexCoord; + +void main() { + plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1); + plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1); + gl_Position = qt_Matrix * qt_VertexPosition; +} |