diff options
author | Angus Cummings <angus.cummings@nokia.com> | 2012-06-14 11:03:33 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-06-14 05:42:49 +0200 |
commit | a34ff2d3e0b5de2cedc0c5b4ffafc5635cc235dc (patch) | |
tree | 63b878ea643bfa5a6e5a3042427f15bbc155a8ad /doc | |
parent | f5644b364878511447be8d856799be23e2758278 (diff) | |
download | qtmultimedia-a34ff2d3e0b5de2cedc0c5b4ffafc5635cc235dc.tar.gz |
More doc things
Changing case in some titles
Other misc wording changes
Change-Id: Ie56a390de0c5ee8f80876555d3d9139819fc5a73
Reviewed-by: Michael Goddard <michael.goddard@nokia.com>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/audioengineoverview.qdoc | 2 | ||||
-rw-r--r-- | doc/src/audiooverview.qdoc | 18 | ||||
-rw-r--r-- | doc/src/cameraoverview.qdoc | 26 | ||||
-rw-r--r-- | doc/src/multimedia.qdoc | 6 | ||||
-rw-r--r-- | doc/src/videooverview.qdoc | 14 |
5 files changed, 33 insertions, 33 deletions
diff --git a/doc/src/audioengineoverview.qdoc b/doc/src/audioengineoverview.qdoc index 9480a8922..6ccc955dc 100644 --- a/doc/src/audioengineoverview.qdoc +++ b/doc/src/audioengineoverview.qdoc @@ -30,7 +30,7 @@ \title Positional Audio \brief 3D positional audio playback and content management -\section1 QtAudioEngine features +\section1 QtAudioEngine Features Qt Multimedia includes the \c QtAudioEngine QML module for providing 3D positional audio playback and content management. diff --git a/doc/src/audiooverview.qdoc b/doc/src/audiooverview.qdoc index f103490e3..7e2290611 100644 --- a/doc/src/audiooverview.qdoc +++ b/doc/src/audiooverview.qdoc @@ -35,13 +35,13 @@ Qt Multimedia offers a range of audio classes, covering both low and high level approaches to audio input, output and processing. In addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine} -QML classes offers high level 3D positional audio for QML applications. +QML types offer high level 3D positional audio for QML applications. See that documentation for more information. \section1 Audio Implementation Details -\section2 Playing compressed audio -For playing media or audio files that are not simple, raw audio, you can +\section2 Playing Compressed Audio +For playing media or audio files that are not simple, uncompressed audio, you can use the \l QMediaPlayer C++ class, or the \l {Audio} and \l {MediaPlayer} QML types. The QMediaPlayer class and associated QML types are also capable of playing \l{multimedia-playing-video}{video}, if required. The compressed audio formats supported does depend @@ -55,13 +55,13 @@ Here is how you play a local file using C++: You can also put files (even remote URLs) into a playlist: \snippet doc/src/snippets/multimedia-snippets/media.cpp Audio playlist -\section2 Recording audio to a file +\section2 Recording Audio to a File For recording audio to a file, the \l {QAudioRecorder} class allows you to compress audio data from an input device and record it. \snippet doc/src/snippets/multimedia-snippets/media.cpp Audio recorder -\section2 Low latency sound effects +\section2 Low Latency Sound Effects In addition to the raw access to sound devices described above, the QSoundEffect class (and \l {SoundEffect} QML type) offers a slightly higher level way to play @@ -75,7 +75,7 @@ the \l {QSoundEffect::setVolume()}{volume} (or \l {QSoundEffect::setMuted()}{mut For older, Qt 4.x based applications \l QSound is also available. Applications are recommended to use QSoundEffect where possible. -\section2 Monitoring audio data during playback or recording +\section2 Monitoring Audio Data During Playback or Recording The \l QAudioProbe class allows you to monitor audio data being played or recorded in the higher level classes like \l QMediaPlayer, \l QCamera and @@ -89,7 +89,7 @@ processes them. Here's an example of installing a probe during recording: \snippet doc/src/snippets/multimedia-snippets/media.cpp Audio probe -\section2 Low level audio playback and recording +\section2 Low Level Audio Playback and Recording Qt Multimedia offers classes for raw access to audio input and output facilities, allowing applications to receive raw data from devices like microphones, and to write raw data to speakers or other devices. Generally @@ -98,7 +98,7 @@ can support different types of raw audio data. The QAudioOutput class offers raw audio data output, while QAudioInput offers raw audio data input. Both classes have adjustable buffers and -latency, so they are suitable for both low latency usecases (like games +latency, so they are suitable for both low latency use cases (like games or VOIP) and high latency (like music playback). The available hardware determines what audio outputs and inputs are available. @@ -114,7 +114,7 @@ In \c push mode, the audio device provides a QIODevice instance that can be written or read to as needed. Typically this results in simpler code but more buffering, which may affect latency. -\section2 Decoding compressed audio to memory +\section2 Decoding Compressed Audio to Memory In some cases you may want to decode a compressed audio file and do further processing yourself (like mix multiple samples, or some custom digital signal processing algorithms). Qt Multimedia 5.0 offers a preliminary API for this diff --git a/doc/src/cameraoverview.qdoc b/doc/src/cameraoverview.qdoc index 80bf70570..a3698ed4b 100644 --- a/doc/src/cameraoverview.qdoc +++ b/doc/src/cameraoverview.qdoc @@ -32,7 +32,7 @@ The Qt Multimedia API provides a number of camera related classes, so you can access images and videos from mobile device cameras or webcameras. -There are both C++ and QML apis for common tasks. +There are both C++ and QML APIs for common tasks. \section1 Camera Features @@ -44,9 +44,9 @@ works is needed. If you're already familiar with this, you can skip ahead to * Camera features * lens -> sensors -> image processing -> capture/recording -\section2 The lens assembly +\section2 The Lens Assembly At one end of the camera assembly is the lens assembly (one or -more lenses, arranged to focus light onto the sensor). The lens +more lenses, arranged to focus light onto the sensor). The lenses themselves can sometimes be moved to adjust things like focus and zoom, or they might be fixed in an arrangement to give a good balance between objects in focus, and cost. @@ -59,7 +59,7 @@ sharp. In some cases the camera will always use the center of the frame for this. Other cameras may also allow the region to focus to be specified (for "touch to zoom", or "face zoom" features). -\section2 The sensor +\section2 The Sensor Once light arrives at the sensor, it gets converted into digital pixels. This process can depend on a number of things but ultimately comes down to two things - how long the conversion is allowed to take, and how @@ -69,7 +69,7 @@ allowing it to convert pixels faster, giving better quality for the same amount of time. Conversely, allowing a longer conversion time can let you take photos in darker environments, as long as the camera is steady. -\section2 Image processing +\section2 Image Processing After the image has been captured by the sensor, the camera firmware performs various image processing tasks on it to compensate for various sensor characteristics, current lighting, and desired image properties. Faster sensor @@ -85,12 +85,12 @@ light sources). Some forms of "special effects" can also be performed at this stage. Black and white, sepia, or "negative" style images can be produced. -\section2 Recording for posterity +\section2 Recording for Posterity Finally, once a perfectly focused, exposed and processed image has been created, it can be put to good use. Camera images can be further processed -by application code (for example, to detect barcodes, or to stitch together), -or saved to a common format like JPEG, or used to create a movie. Many of -these tasks have classes to assist them. +by application code (for example, to detect barcodes, or to stitch together a +panoramic image), or saved to a common format like JPEG, or used to create a movie. +Many of these tasks have classes to assist them. \target camera-tldr \section1 Camera Implementation Details @@ -161,14 +161,14 @@ recording process can be changed with the \l {QMediaRecorder::record()}{record() \l {QMediaRecorder::stop()}{stop()} and \l {QMediaRecorder::setMuted()}{setMuted()} slots in \l QMediaRecorder. -\section2 Controlling the imaging pipeline +\section2 Controlling the Imaging Pipeline Now that the basics of capturing images or movies are covered, there are a number of ways to control the imaging pipeline to implement some interesting techniques. As explained earlier, several physical and electronic elements combine to determine the final images, and you can control them with different classes. -\section3 Focus and zoom +\section3 Focus and Zoom Focusing (and zoom) is managed primarily by the \l QCameraFocus class. QCameraFocus allows the developer to set the general policy by means of the @@ -189,7 +189,7 @@ In addition to focus, QCameraFocus allows you to control any available optical o digital zoom. In general, optical zoom is higher quality, but more expensive to manufacture, so the available zoom range might be limited (or fixed to unity). -\section3 Exposure, aperture, shutter speed and flash +\section3 Exposure, Aperture, Shutter Speed and Flash There are a number of settings that affect the amount of light that hits the camera sensor, and hence the quality of the resulting image. The \l QCameraExposure @@ -214,7 +214,7 @@ a xenon or other bulb). See also \l {Torch} for an easy to use API for torch functionality. \target camera_image_processing -\section3 Image processing +\section3 Image Processing The QCameraImageProcessing class lets you adjust the image processing part of the pipeline. This includes the \l {QCameraImageProcessing::WhiteBalanceMode}{white balance} diff --git a/doc/src/multimedia.qdoc b/doc/src/multimedia.qdoc index 7ded056ce..2b73fdf4d 100644 --- a/doc/src/multimedia.qdoc +++ b/doc/src/multimedia.qdoc @@ -63,14 +63,14 @@ All of these tasks can be broadly broken down into four main areas. More inform \li \l {Radio Overview} \endlist -\section2 Multimedia recipes +\section2 Multimedia Recipes For some quick recipes for specific tasks, look at the overviews above and consult this table: \table 70% \header \li Use case \li Examples - \li QML Classes + \li QML Types \li C++ Classes \row \li Playing a sound effect @@ -156,7 +156,7 @@ For developers wishing to access some platform specific settings, or to port the Qt Multimedia APIs to a new platform or technology, see \l{Multimedia Backend Development}. -\section1 Changes from previous versions +\section1 Changes from Previous Versions If you've previously used Qt Multimedia in Qt 4.x, or used Qt Multimedia Kit in Qt Mobility, please see \l {Changes in Qt Multimedia} for more information on what has changed, and what you might need to diff --git a/doc/src/videooverview.qdoc b/doc/src/videooverview.qdoc index cd02cda4a..c78915200 100644 --- a/doc/src/videooverview.qdoc +++ b/doc/src/videooverview.qdoc @@ -41,7 +41,7 @@ of these classes also overlap with both \l {Camera Overview}{camera} and \section1 Video Implementation Details \target multimedia-playing-video -\section2 Playing video in C++ +\section2 Playing Video in C++ You can use the \l QMediaPlayer class to decode a video file, and display it using \l QVideoWidget, \l QGraphicsVideoItem, or a custom class. @@ -52,7 +52,7 @@ Here's an example of using QVideoWidget: And an example with QGraphicsVideoItem: \snippet doc/src/snippets/multimedia-snippets/video.cpp Video graphics item -\section2 Playing video in QML +\section2 Playing Video in QML You can use \l VideoOutput to render content that is provided by either a \l MediaPlayer or a \l Camera. @@ -63,7 +63,7 @@ all media decoding and playback control is handled by the \l MediaPlayer. Alternatively there is also a higher level \l Video type that acts as a single, visual element to play video and control playback. -\section2 Working with low level video frames +\section2 Working with Low Level Video Frames Qt Multimedia offers a number of low level classes to make handling video frames a bit easier. These classes are primarily used when @@ -82,9 +82,9 @@ allows you to receive these frames from \l QMediaPlayer and and with an instance of this surface, \c myVideoSurface, you can set the surface as the \l {QMediaPlayer::setVideoOutput()}{video output} for QMediaPlayer. -\snippet doc/src/snippets/multimedia-snippets/video.cpp Setting surface in player +\snippet doc/src/snippets/multimedia-snippets/video.cpp Setting Surface in Player -Several of the built in Qt classes offer this functionality +Several of the built-in Qt classes offer this functionality as well, so if you decode video in your application, you can present it to classes that offer a \l QVideoRendererControl class, and in QML you can set a custom object for the source of a \l VideoOutput @@ -99,12 +99,12 @@ frames are then presented on the surface set in \c setVideoSurface(). \snippet doc/src/snippets/multimedia-snippets/video.cpp Video producer -\section2 Recording video +\section2 Recording Video You can use the \l QMediaRecorder class in conjunction with other classes to record video to disk. Primarily this is used with the camera, so consult the \l {Camera Overview} for more information. -\section2 Monitoring video frames +\section2 Monitoring Video Frames You can use the \l QVideoProbe class to access video frames as they flow through different parts of a media pipeline when using other classes like \l QMediaPlayer, \l QMediaRecorder or \l QCamera. After |