1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtPositioning module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qdoublevector3d_p.h"
#include <QtCore/qdatastream.h>
#include <QtCore/qmath.h>
#include <QtCore/qdebug.h>
QT_BEGIN_NAMESPACE
QDoubleVector3D QDoubleVector3D::normalized() const
{
// Need some extra precision if the length is very small.
double len = double(xp) * double(xp) +
double(yp) * double(yp) +
double(zp) * double(zp);
if (qFuzzyIsNull(len - 1.0))
return *this;
else if (!qFuzzyIsNull(len))
return *this / (double)qSqrt(len);
else
return QDoubleVector3D();
}
void QDoubleVector3D::normalize()
{
// Need some extra precision if the length is very small.
double len = double(xp) * double(xp) +
double(yp) * double(yp) +
double(zp) * double(zp);
if (qFuzzyIsNull(len - 1.0) || qFuzzyIsNull(len))
return;
len = qSqrt(len);
xp /= len;
yp /= len;
zp /= len;
}
QDoubleVector3D QDoubleVector3D::normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return crossProduct(v1, v2).normalized();
}
QDoubleVector3D QDoubleVector3D::normal
(const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3)
{
return crossProduct((v2 - v1), (v3 - v1)).normalized();
}
double QDoubleVector3D::distanceToPlane
(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const
{
QDoubleVector3D n = normal(plane2 - plane1, plane3 - plane1);
return dotProduct(*this - plane1, n);
}
double QDoubleVector3D::distanceToLine
(const QDoubleVector3D &point, const QDoubleVector3D &direction) const
{
if (direction.isNull())
return (*this - point).length();
QDoubleVector3D p = point + dotProduct(*this - point, direction) * direction;
return (*this - p).length();
}
double QDoubleVector3D::length() const
{
return qSqrt(xp * xp + yp * yp + zp * zp);
}
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector)
{
QDebugStateSaver saver(dbg);
dbg.nospace() << "QDoubleVector3D("
<< vector.x() << ", " << vector.y() << ", " << vector.z() << ')';
return dbg;
}
#endif
#ifndef QT_NO_DATASTREAM
QDataStream &operator<<(QDataStream &stream, const QDoubleVector3D &vector)
{
stream << double(vector.x()) << double(vector.y())
<< double(vector.z());
return stream;
}
QDataStream &operator>>(QDataStream &stream, QDoubleVector3D &vector)
{
double x, y, z;
stream >> x;
stream >> y;
stream >> z;
vector.setX(double(x));
vector.setY(double(y));
vector.setZ(double(z));
return stream;
}
#endif // QT_NO_DATASTREAM
QT_END_NAMESPACE
|