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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtPositioning module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QDOUBLEVECTOR3D_P_H
-#define QDOUBLEVECTOR3D_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifdef QT_BUILD_LOCATION_LIB
-#include <QVector3D>
-#endif
-
-#include "qpositioningglobal_p.h"
-#include "qdoublevector2d_p.h"
-#include <QtCore/qmetatype.h>
-
-QT_BEGIN_NAMESPACE
-
-class Q_POSITIONING_PRIVATE_EXPORT QDoubleVector3D
-{
-public:
- Q_DECL_CONSTEXPR inline QDoubleVector3D();
- Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos);
- Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector);
- Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos);
-
- inline bool isNull() const;
-
- Q_DECL_CONSTEXPR inline double x() const;
- Q_DECL_CONSTEXPR inline double y() const;
- Q_DECL_CONSTEXPR inline double z() const;
-
- inline void setX(double x);
- inline void setY(double y);
- inline void setZ(double z);
-
- inline double get(int i) const;
- inline void set(int i, double value);
-
- double length() const;
- Q_DECL_CONSTEXPR inline double lengthSquared() const;
-
- QDoubleVector3D normalized() const;
- void normalize();
-
- inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector);
- inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector);
- inline QDoubleVector3D &operator*=(double factor);
- inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector);
- inline QDoubleVector3D &operator/=(double divisor);
-
- Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
- { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; }
-
- Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
- { return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp,
- v1.zp * v2.xp - v1.xp * v2.zp,
- v1.xp * v2.yp - v1.yp * v2.xp); }
-
- static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
- static QDoubleVector3D normal
- (const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3);
-
- double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const;
- double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const;
- double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const;
-
- friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
- friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector);
- friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor);
-
- friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
-
- Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const;
-
-private:
- double xp, yp, zp;
-
- friend class QDoubleVector2D;
-};
-
-Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_RELOCATABLE_TYPE);
-
-Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {}
-
-Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {}
-
-Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v)
- : xp(v.xp), yp(v.yp), zp(0.0) {}
-
-Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos)
- : xp(v.xp), yp(v.yp), zp(zpos) {}
-
-inline bool QDoubleVector3D::isNull() const
-{
- return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
-}
-
-Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; }
-Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; }
-Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; }
-
-Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const
-{ return xp * xp + yp * yp + zp * zp; }
-
-
-inline void QDoubleVector3D::setX(double aX) { xp = aX; }
-inline void QDoubleVector3D::setY(double aY) { yp = aY; }
-inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; }
-
-inline double QDoubleVector3D::get(int i) const
-{
- switch (i) {
- case 0:
- return xp;
- case 1:
- return yp;
- case 2:
- return zp;
- default:
- return 0.0;
- }
-}
-
-inline void QDoubleVector3D::set(int i, double value)
-{
- switch (i) {
- case 0:
- xp = value;
- break;
- case 1:
- yp = value;
- break;
- case 2:
- zp = value;
- break;
- default:
- break;
- }
-}
-
-inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector)
-{
- xp += vector.xp;
- yp += vector.yp;
- zp += vector.zp;
- return *this;
-}
-
-inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector)
-{
- xp -= vector.xp;
- yp -= vector.yp;
- zp -= vector.zp;
- return *this;
-}
-
-inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor)
-{
- xp *= factor;
- yp *= factor;
- zp *= factor;
- return *this;
-}
-
-inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector)
-{
- xp *= vector.xp;
- yp *= vector.yp;
- zp *= vector.zp;
- return *this;
-}
-
-inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor)
-{
- xp /= divisor;
- yp /= divisor;
- zp /= divisor;
- return *this;
-}
-
-Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
-{
- return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
-}
-
-Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
-{
- return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
-{
- return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp);
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
-{
- return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp);
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector)
-{
- return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor)
-{
- return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
-{
- return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp);
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector)
-{
- return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp);
-}
-
-Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor)
-{
- return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor);
-}
-
-Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
-{
- return qFuzzyCompare(v1.xp, v2.xp) &&
- qFuzzyCompare(v1.yp, v2.yp) &&
- qFuzzyCompare(v1.zp, v2.zp);
-}
-
-Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const
-{
- return QDoubleVector2D(xp, yp);
-}
-
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector);
-#endif
-
-#ifndef QT_NO_DATASTREAM
-Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &);
-Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &);
-#endif
-
-QT_END_NAMESPACE
-
-#endif