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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qdoublematrix4x4_p.h"
-#include <QtCore/qmath.h>
-//#include <QtCore/qvariant.h>
-#include <QtCore/qdatastream.h>
-#include <cmath>
-
-QT_BEGIN_NAMESPACE
-
-static const double inv_dist_to_plane = 1.0 / 1024.0;
-
-QDoubleMatrix4x4::QDoubleMatrix4x4(const double *values)
-{
- for (int row = 0; row < 4; ++row)
- for (int col = 0; col < 4; ++col)
- m[col][row] = values[row * 4 + col];
- flagBits = General;
-}
-
-QDoubleMatrix4x4::QDoubleMatrix4x4(const double *values, int cols, int rows)
-{
- for (int col = 0; col < 4; ++col) {
- for (int row = 0; row < 4; ++row) {
- if (col < cols && row < rows)
- m[col][row] = values[col * rows + row];
- else if (col == row)
- m[col][row] = 1.0;
- else
- m[col][row] = 0.0;
- }
- }
- flagBits = General;
-}
-
-static inline double matrixDet2(const double m[4][4], int col0, int col1, int row0, int row1)
-{
- return m[col0][row0] * m[col1][row1] - m[col0][row1] * m[col1][row0];
-}
-
-static inline double matrixDet3
- (const double m[4][4], int col0, int col1, int col2,
- int row0, int row1, int row2)
-{
- return m[col0][row0] * matrixDet2(m, col1, col2, row1, row2)
- - m[col1][row0] * matrixDet2(m, col0, col2, row1, row2)
- + m[col2][row0] * matrixDet2(m, col0, col1, row1, row2);
-}
-
-static inline double matrixDet4(const double m[4][4])
-{
- double det;
- det = m[0][0] * matrixDet3(m, 1, 2, 3, 1, 2, 3);
- det -= m[1][0] * matrixDet3(m, 0, 2, 3, 1, 2, 3);
- det += m[2][0] * matrixDet3(m, 0, 1, 3, 1, 2, 3);
- det -= m[3][0] * matrixDet3(m, 0, 1, 2, 1, 2, 3);
- return det;
-}
-
-double QDoubleMatrix4x4::determinant() const
-{
- if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity)
- return 1.0;
-
- if (flagBits < Rotation2D)
- return m[0][0] * m[1][1] * m[2][2]; // Translation | Scale
- if (flagBits < Perspective)
- return matrixDet3(m, 0, 1, 2, 0, 1, 2);
- return matrixDet4(m);
-}
-
-QDoubleMatrix4x4 QDoubleMatrix4x4::inverted(bool *invertible) const
-{
- // Handle some of the easy cases first.
- if (flagBits == Identity) {
- if (invertible)
- *invertible = true;
- return QDoubleMatrix4x4();
- } else if (flagBits == Translation) {
- QDoubleMatrix4x4 inv;
- inv.m[3][0] = -m[3][0];
- inv.m[3][1] = -m[3][1];
- inv.m[3][2] = -m[3][2];
- inv.flagBits = Translation;
- if (invertible)
- *invertible = true;
- return inv;
- } else if (flagBits < Rotation2D) {
- // Translation | Scale
- if (m[0][0] == 0 || m[1][1] == 0 || m[2][2] == 0) {
- if (invertible)
- *invertible = false;
- return QDoubleMatrix4x4();
- }
- QDoubleMatrix4x4 inv;
- inv.m[0][0] = 1.0 / m[0][0];
- inv.m[1][1] = 1.0 / m[1][1];
- inv.m[2][2] = 1.0 / m[2][2];
- inv.m[3][0] = -m[3][0] * inv.m[0][0];
- inv.m[3][1] = -m[3][1] * inv.m[1][1];
- inv.m[3][2] = -m[3][2] * inv.m[2][2];
- inv.flagBits = flagBits;
-
- if (invertible)
- *invertible = true;
- return inv;
- } else if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) {
- if (invertible)
- *invertible = true;
- return orthonormalInverse();
- } else if (flagBits < Perspective) {
- QDoubleMatrix4x4 inv(1); // The "1" says to not load the identity.
-
- double det = matrixDet3(m, 0, 1, 2, 0, 1, 2);
- if (det == 0.0) {
- if (invertible)
- *invertible = false;
- return QDoubleMatrix4x4();
- }
- det = 1.0 / det;
-
- inv.m[0][0] = matrixDet2(m, 1, 2, 1, 2) * det;
- inv.m[0][1] = -matrixDet2(m, 0, 2, 1, 2) * det;
- inv.m[0][2] = matrixDet2(m, 0, 1, 1, 2) * det;
- inv.m[0][3] = 0;
- inv.m[1][0] = -matrixDet2(m, 1, 2, 0, 2) * det;
- inv.m[1][1] = matrixDet2(m, 0, 2, 0, 2) * det;
- inv.m[1][2] = -matrixDet2(m, 0, 1, 0, 2) * det;
- inv.m[1][3] = 0;
- inv.m[2][0] = matrixDet2(m, 1, 2, 0, 1) * det;
- inv.m[2][1] = -matrixDet2(m, 0, 2, 0, 1) * det;
- inv.m[2][2] = matrixDet2(m, 0, 1, 0, 1) * det;
- inv.m[2][3] = 0;
- inv.m[3][0] = -inv.m[0][0] * m[3][0] - inv.m[1][0] * m[3][1] - inv.m[2][0] * m[3][2];
- inv.m[3][1] = -inv.m[0][1] * m[3][0] - inv.m[1][1] * m[3][1] - inv.m[2][1] * m[3][2];
- inv.m[3][2] = -inv.m[0][2] * m[3][0] - inv.m[1][2] * m[3][1] - inv.m[2][2] * m[3][2];
- inv.m[3][3] = 1;
- inv.flagBits = flagBits;
-
- if (invertible)
- *invertible = true;
- return inv;
- }
-
- QDoubleMatrix4x4 inv(1); // The "1" says to not load the identity.
-
- double det = matrixDet4(m);
- if (det == 0.0) {
- if (invertible)
- *invertible = false;
- return QDoubleMatrix4x4();
- }
- det = 1.0 / det;
-
- inv.m[0][0] = matrixDet3(m, 1, 2, 3, 1, 2, 3) * det;
- inv.m[0][1] = -matrixDet3(m, 0, 2, 3, 1, 2, 3) * det;
- inv.m[0][2] = matrixDet3(m, 0, 1, 3, 1, 2, 3) * det;
- inv.m[0][3] = -matrixDet3(m, 0, 1, 2, 1, 2, 3) * det;
- inv.m[1][0] = -matrixDet3(m, 1, 2, 3, 0, 2, 3) * det;
- inv.m[1][1] = matrixDet3(m, 0, 2, 3, 0, 2, 3) * det;
- inv.m[1][2] = -matrixDet3(m, 0, 1, 3, 0, 2, 3) * det;
- inv.m[1][3] = matrixDet3(m, 0, 1, 2, 0, 2, 3) * det;
- inv.m[2][0] = matrixDet3(m, 1, 2, 3, 0, 1, 3) * det;
- inv.m[2][1] = -matrixDet3(m, 0, 2, 3, 0, 1, 3) * det;
- inv.m[2][2] = matrixDet3(m, 0, 1, 3, 0, 1, 3) * det;
- inv.m[2][3] = -matrixDet3(m, 0, 1, 2, 0, 1, 3) * det;
- inv.m[3][0] = -matrixDet3(m, 1, 2, 3, 0, 1, 2) * det;
- inv.m[3][1] = matrixDet3(m, 0, 2, 3, 0, 1, 2) * det;
- inv.m[3][2] = -matrixDet3(m, 0, 1, 3, 0, 1, 2) * det;
- inv.m[3][3] = matrixDet3(m, 0, 1, 2, 0, 1, 2) * det;
- inv.flagBits = flagBits;
-
- if (invertible)
- *invertible = true;
- return inv;
-}
-
-QDoubleMatrix4x4 QDoubleMatrix4x4::transposed() const
-{
- QDoubleMatrix4x4 result(1); // The "1" says to not load the identity.
- for (int row = 0; row < 4; ++row) {
- for (int col = 0; col < 4; ++col) {
- result.m[col][row] = m[row][col];
- }
- }
- // When a translation is transposed, it becomes a perspective transformation.
- result.flagBits = (flagBits & Translation ? General : flagBits);
- return result;
-}
-
-QDoubleMatrix4x4& QDoubleMatrix4x4::operator/=(double divisor)
-{
- m[0][0] /= divisor;
- m[0][1] /= divisor;
- m[0][2] /= divisor;
- m[0][3] /= divisor;
- m[1][0] /= divisor;
- m[1][1] /= divisor;
- m[1][2] /= divisor;
- m[1][3] /= divisor;
- m[2][0] /= divisor;
- m[2][1] /= divisor;
- m[2][2] /= divisor;
- m[2][3] /= divisor;
- m[3][0] /= divisor;
- m[3][1] /= divisor;
- m[3][2] /= divisor;
- m[3][3] /= divisor;
- flagBits = General;
- return *this;
-}
-
-QDoubleMatrix4x4 operator/(const QDoubleMatrix4x4& matrix, double divisor)
-{
- QDoubleMatrix4x4 m(1); // The "1" says to not load the identity.
- m.m[0][0] = matrix.m[0][0] / divisor;
- m.m[0][1] = matrix.m[0][1] / divisor;
- m.m[0][2] = matrix.m[0][2] / divisor;
- m.m[0][3] = matrix.m[0][3] / divisor;
- m.m[1][0] = matrix.m[1][0] / divisor;
- m.m[1][1] = matrix.m[1][1] / divisor;
- m.m[1][2] = matrix.m[1][2] / divisor;
- m.m[1][3] = matrix.m[1][3] / divisor;
- m.m[2][0] = matrix.m[2][0] / divisor;
- m.m[2][1] = matrix.m[2][1] / divisor;
- m.m[2][2] = matrix.m[2][2] / divisor;
- m.m[2][3] = matrix.m[2][3] / divisor;
- m.m[3][0] = matrix.m[3][0] / divisor;
- m.m[3][1] = matrix.m[3][1] / divisor;
- m.m[3][2] = matrix.m[3][2] / divisor;
- m.m[3][3] = matrix.m[3][3] / divisor;
- m.flagBits = QDoubleMatrix4x4::General;
- return m;
-}
-
-void QDoubleMatrix4x4::scale(const QDoubleVector3D& vector)
-{
- double vx = vector.x();
- double vy = vector.y();
- double vz = vector.z();
- if (flagBits < Scale) {
- m[0][0] = vx;
- m[1][1] = vy;
- m[2][2] = vz;
- } else if (flagBits < Rotation2D) {
- m[0][0] *= vx;
- m[1][1] *= vy;
- m[2][2] *= vz;
- } else if (flagBits < Rotation) {
- m[0][0] *= vx;
- m[0][1] *= vx;
- m[1][0] *= vy;
- m[1][1] *= vy;
- m[2][2] *= vz;
- } else {
- m[0][0] *= vx;
- m[0][1] *= vx;
- m[0][2] *= vx;
- m[0][3] *= vx;
- m[1][0] *= vy;
- m[1][1] *= vy;
- m[1][2] *= vy;
- m[1][3] *= vy;
- m[2][0] *= vz;
- m[2][1] *= vz;
- m[2][2] *= vz;
- m[2][3] *= vz;
- }
- flagBits |= Scale;
-}
-
-void QDoubleMatrix4x4::scale(double x, double y)
-{
- if (flagBits < Scale) {
- m[0][0] = x;
- m[1][1] = y;
- } else if (flagBits < Rotation2D) {
- m[0][0] *= x;
- m[1][1] *= y;
- } else if (flagBits < Rotation) {
- m[0][0] *= x;
- m[0][1] *= x;
- m[1][0] *= y;
- m[1][1] *= y;
- } else {
- m[0][0] *= x;
- m[0][1] *= x;
- m[0][2] *= x;
- m[0][3] *= x;
- m[1][0] *= y;
- m[1][1] *= y;
- m[1][2] *= y;
- m[1][3] *= y;
- }
- flagBits |= Scale;
-}
-
-void QDoubleMatrix4x4::scale(double x, double y, double z)
-{
- if (flagBits < Scale) {
- m[0][0] = x;
- m[1][1] = y;
- m[2][2] = z;
- } else if (flagBits < Rotation2D) {
- m[0][0] *= x;
- m[1][1] *= y;
- m[2][2] *= z;
- } else if (flagBits < Rotation) {
- m[0][0] *= x;
- m[0][1] *= x;
- m[1][0] *= y;
- m[1][1] *= y;
- m[2][2] *= z;
- } else {
- m[0][0] *= x;
- m[0][1] *= x;
- m[0][2] *= x;
- m[0][3] *= x;
- m[1][0] *= y;
- m[1][1] *= y;
- m[1][2] *= y;
- m[1][3] *= y;
- m[2][0] *= z;
- m[2][1] *= z;
- m[2][2] *= z;
- m[2][3] *= z;
- }
- flagBits |= Scale;
-}
-
-void QDoubleMatrix4x4::scale(double factor)
-{
- if (flagBits < Scale) {
- m[0][0] = factor;
- m[1][1] = factor;
- m[2][2] = factor;
- } else if (flagBits < Rotation2D) {
- m[0][0] *= factor;
- m[1][1] *= factor;
- m[2][2] *= factor;
- } else if (flagBits < Rotation) {
- m[0][0] *= factor;
- m[0][1] *= factor;
- m[1][0] *= factor;
- m[1][1] *= factor;
- m[2][2] *= factor;
- } else {
- m[0][0] *= factor;
- m[0][1] *= factor;
- m[0][2] *= factor;
- m[0][3] *= factor;
- m[1][0] *= factor;
- m[1][1] *= factor;
- m[1][2] *= factor;
- m[1][3] *= factor;
- m[2][0] *= factor;
- m[2][1] *= factor;
- m[2][2] *= factor;
- m[2][3] *= factor;
- }
- flagBits |= Scale;
-}
-
-void QDoubleMatrix4x4::translate(const QDoubleVector3D& vector)
-{
- double vx = vector.x();
- double vy = vector.y();
- double vz = vector.z();
- if (flagBits == Identity) {
- m[3][0] = vx;
- m[3][1] = vy;
- m[3][2] = vz;
- } else if (flagBits == Translation) {
- m[3][0] += vx;
- m[3][1] += vy;
- m[3][2] += vz;
- } else if (flagBits == Scale) {
- m[3][0] = m[0][0] * vx;
- m[3][1] = m[1][1] * vy;
- m[3][2] = m[2][2] * vz;
- } else if (flagBits == (Translation | Scale)) {
- m[3][0] += m[0][0] * vx;
- m[3][1] += m[1][1] * vy;
- m[3][2] += m[2][2] * vz;
- } else if (flagBits < Rotation) {
- m[3][0] += m[0][0] * vx + m[1][0] * vy;
- m[3][1] += m[0][1] * vx + m[1][1] * vy;
- m[3][2] += m[2][2] * vz;
- } else {
- m[3][0] += m[0][0] * vx + m[1][0] * vy + m[2][0] * vz;
- m[3][1] += m[0][1] * vx + m[1][1] * vy + m[2][1] * vz;
- m[3][2] += m[0][2] * vx + m[1][2] * vy + m[2][2] * vz;
- m[3][3] += m[0][3] * vx + m[1][3] * vy + m[2][3] * vz;
- }
- flagBits |= Translation;
-}
-
-void QDoubleMatrix4x4::translate(double x, double y)
-{
- if (flagBits == Identity) {
- m[3][0] = x;
- m[3][1] = y;
- } else if (flagBits == Translation) {
- m[3][0] += x;
- m[3][1] += y;
- } else if (flagBits == Scale) {
- m[3][0] = m[0][0] * x;
- m[3][1] = m[1][1] * y;
- } else if (flagBits == (Translation | Scale)) {
- m[3][0] += m[0][0] * x;
- m[3][1] += m[1][1] * y;
- } else if (flagBits < Rotation) {
- m[3][0] += m[0][0] * x + m[1][0] * y;
- m[3][1] += m[0][1] * x + m[1][1] * y;
- } else {
- m[3][0] += m[0][0] * x + m[1][0] * y;
- m[3][1] += m[0][1] * x + m[1][1] * y;
- m[3][2] += m[0][2] * x + m[1][2] * y;
- m[3][3] += m[0][3] * x + m[1][3] * y;
- }
- flagBits |= Translation;
-}
-
-void QDoubleMatrix4x4::translate(double x, double y, double z)
-{
- if (flagBits == Identity) {
- m[3][0] = x;
- m[3][1] = y;
- m[3][2] = z;
- } else if (flagBits == Translation) {
- m[3][0] += x;
- m[3][1] += y;
- m[3][2] += z;
- } else if (flagBits == Scale) {
- m[3][0] = m[0][0] * x;
- m[3][1] = m[1][1] * y;
- m[3][2] = m[2][2] * z;
- } else if (flagBits == (Translation | Scale)) {
- m[3][0] += m[0][0] * x;
- m[3][1] += m[1][1] * y;
- m[3][2] += m[2][2] * z;
- } else if (flagBits < Rotation) {
- m[3][0] += m[0][0] * x + m[1][0] * y;
- m[3][1] += m[0][1] * x + m[1][1] * y;
- m[3][2] += m[2][2] * z;
- } else {
- m[3][0] += m[0][0] * x + m[1][0] * y + m[2][0] * z;
- m[3][1] += m[0][1] * x + m[1][1] * y + m[2][1] * z;
- m[3][2] += m[0][2] * x + m[1][2] * y + m[2][2] * z;
- m[3][3] += m[0][3] * x + m[1][3] * y + m[2][3] * z;
- }
- flagBits |= Translation;
-}
-
-void QDoubleMatrix4x4::rotate(double angle, const QDoubleVector3D& vector)
-{
- rotate(angle, vector.x(), vector.y(), vector.z());
-}
-
-void QDoubleMatrix4x4::rotate(double angle, double x, double y, double z)
-{
- if (angle == 0.0)
- return;
- double c, s;
- if (angle == 90.0 || angle == -270.0) {
- s = 1.0;
- c = 0.0;
- } else if (angle == -90.0 || angle == 270.0) {
- s = -1.0;
- c = 0.0;
- } else if (angle == 180.0 || angle == -180.0) {
- s = 0.0;
- c = -1.0;
- } else {
- double a = qDegreesToRadians(angle);
- c = std::cos(a);
- s = std::sin(a);
- }
- if (x == 0.0) {
- if (y == 0.0) {
- if (z != 0.0) {
- // Rotate around the Z axis.
- if (z < 0)
- s = -s;
- double tmp;
- m[0][0] = (tmp = m[0][0]) * c + m[1][0] * s;
- m[1][0] = m[1][0] * c - tmp * s;
- m[0][1] = (tmp = m[0][1]) * c + m[1][1] * s;
- m[1][1] = m[1][1] * c - tmp * s;
- m[0][2] = (tmp = m[0][2]) * c + m[1][2] * s;
- m[1][2] = m[1][2] * c - tmp * s;
- m[0][3] = (tmp = m[0][3]) * c + m[1][3] * s;
- m[1][3] = m[1][3] * c - tmp * s;
-
- flagBits |= Rotation2D;
- return;
- }
- } else if (z == 0.0) {
- // Rotate around the Y axis.
- if (y < 0)
- s = -s;
- double tmp;
- m[2][0] = (tmp = m[2][0]) * c + m[0][0] * s;
- m[0][0] = m[0][0] * c - tmp * s;
- m[2][1] = (tmp = m[2][1]) * c + m[0][1] * s;
- m[0][1] = m[0][1] * c - tmp * s;
- m[2][2] = (tmp = m[2][2]) * c + m[0][2] * s;
- m[0][2] = m[0][2] * c - tmp * s;
- m[2][3] = (tmp = m[2][3]) * c + m[0][3] * s;
- m[0][3] = m[0][3] * c - tmp * s;
-
- flagBits |= Rotation;
- return;
- }
- } else if (y == 0.0 && z == 0.0) {
- // Rotate around the X axis.
- if (x < 0)
- s = -s;
- double tmp;
- m[1][0] = (tmp = m[1][0]) * c + m[2][0] * s;
- m[2][0] = m[2][0] * c - tmp * s;
- m[1][1] = (tmp = m[1][1]) * c + m[2][1] * s;
- m[2][1] = m[2][1] * c - tmp * s;
- m[1][2] = (tmp = m[1][2]) * c + m[2][2] * s;
- m[2][2] = m[2][2] * c - tmp * s;
- m[1][3] = (tmp = m[1][3]) * c + m[2][3] * s;
- m[2][3] = m[2][3] * c - tmp * s;
-
- flagBits |= Rotation;
- return;
- }
-
- double len = double(x) * double(x) +
- double(y) * double(y) +
- double(z) * double(z);
- if (!qFuzzyCompare(len, 1.0) && !qFuzzyIsNull(len)) {
- len = std::sqrt(len);
- x = double(double(x) / len);
- y = double(double(y) / len);
- z = double(double(z) / len);
- }
- double ic = 1.0 - c;
- QDoubleMatrix4x4 rot(1); // The "1" says to not load the identity.
- rot.m[0][0] = x * x * ic + c;
- rot.m[1][0] = x * y * ic - z * s;
- rot.m[2][0] = x * z * ic + y * s;
- rot.m[3][0] = 0.0;
- rot.m[0][1] = y * x * ic + z * s;
- rot.m[1][1] = y * y * ic + c;
- rot.m[2][1] = y * z * ic - x * s;
- rot.m[3][1] = 0.0;
- rot.m[0][2] = x * z * ic - y * s;
- rot.m[1][2] = y * z * ic + x * s;
- rot.m[2][2] = z * z * ic + c;
- rot.m[3][2] = 0.0;
- rot.m[0][3] = 0.0;
- rot.m[1][3] = 0.0;
- rot.m[2][3] = 0.0;
- rot.m[3][3] = 1.0;
- rot.flagBits = Rotation;
- *this *= rot;
-}
-
-void QDoubleMatrix4x4::projectedRotate(double angle, double x, double y, double z)
-{
- // Used by QGraphicsRotation::applyTo() to perform a rotation
- // and projection back to 2D in a single step.
- if (angle == 0.0)
- return;
- double c, s;
- if (angle == 90.0 || angle == -270.0) {
- s = 1.0;
- c = 0.0;
- } else if (angle == -90.0 || angle == 270.0) {
- s = -1.0;
- c = 0.0;
- } else if (angle == 180.0 || angle == -180.0) {
- s = 0.0;
- c = -1.0;
- } else {
- double a = qDegreesToRadians(angle);
- c = std::cos(a);
- s = std::sin(a);
- }
- if (x == 0.0) {
- if (y == 0.0) {
- if (z != 0.0) {
- // Rotate around the Z axis.
- if (z < 0)
- s = -s;
- double tmp;
- m[0][0] = (tmp = m[0][0]) * c + m[1][0] * s;
- m[1][0] = m[1][0] * c - tmp * s;
- m[0][1] = (tmp = m[0][1]) * c + m[1][1] * s;
- m[1][1] = m[1][1] * c - tmp * s;
- m[0][2] = (tmp = m[0][2]) * c + m[1][2] * s;
- m[1][2] = m[1][2] * c - tmp * s;
- m[0][3] = (tmp = m[0][3]) * c + m[1][3] * s;
- m[1][3] = m[1][3] * c - tmp * s;
-
- flagBits |= Rotation2D;
- return;
- }
- } else if (z == 0.0) {
- // Rotate around the Y axis.
- if (y < 0)
- s = -s;
- m[0][0] = m[0][0] * c + m[3][0] * s * inv_dist_to_plane;
- m[0][1] = m[0][1] * c + m[3][1] * s * inv_dist_to_plane;
- m[0][2] = m[0][2] * c + m[3][2] * s * inv_dist_to_plane;
- m[0][3] = m[0][3] * c + m[3][3] * s * inv_dist_to_plane;
- flagBits = General;
- return;
- }
- } else if (y == 0.0 && z == 0.0) {
- // Rotate around the X axis.
- if (x < 0)
- s = -s;
- m[1][0] = m[1][0] * c - m[3][0] * s * inv_dist_to_plane;
- m[1][1] = m[1][1] * c - m[3][1] * s * inv_dist_to_plane;
- m[1][2] = m[1][2] * c - m[3][2] * s * inv_dist_to_plane;
- m[1][3] = m[1][3] * c - m[3][3] * s * inv_dist_to_plane;
- flagBits = General;
- return;
- }
- double len = double(x) * double(x) +
- double(y) * double(y) +
- double(z) * double(z);
- if (!qFuzzyCompare(len, 1.0) && !qFuzzyIsNull(len)) {
- len = std::sqrt(len);
- x = double(double(x) / len);
- y = double(double(y) / len);
- z = double(double(z) / len);
- }
- double ic = 1.0 - c;
- QDoubleMatrix4x4 rot(1); // The "1" says to not load the identity.
- rot.m[0][0] = x * x * ic + c;
- rot.m[1][0] = x * y * ic - z * s;
- rot.m[2][0] = 0.0;
- rot.m[3][0] = 0.0;
- rot.m[0][1] = y * x * ic + z * s;
- rot.m[1][1] = y * y * ic + c;
- rot.m[2][1] = 0.0;
- rot.m[3][1] = 0.0;
- rot.m[0][2] = 0.0;
- rot.m[1][2] = 0.0;
- rot.m[2][2] = 1.0;
- rot.m[3][2] = 0.0;
- rot.m[0][3] = (x * z * ic - y * s) * -inv_dist_to_plane;
- rot.m[1][3] = (y * z * ic + x * s) * -inv_dist_to_plane;
- rot.m[2][3] = 0.0;
- rot.m[3][3] = 1.0;
- rot.flagBits = General;
- *this *= rot;
-}
-
-void QDoubleMatrix4x4::ortho(const QRect& rect)
-{
- // Note: rect.right() and rect.bottom() subtract 1 in QRect,
- // which gives the location of a pixel within the rectangle,
- // instead of the extent of the rectangle. We want the extent.
- // QRectF expresses the extent properly.
- ortho(rect.x(), rect.x() + rect.width(), rect.y() + rect.height(), rect.y(), -1.0, 1.0);
-}
-
-void QDoubleMatrix4x4::ortho(const QRectF& rect)
-{
- ortho(rect.left(), rect.right(), rect.bottom(), rect.top(), -1.0, 1.0);
-}
-
-void QDoubleMatrix4x4::ortho(double left, double right, double bottom, double top, double nearPlane, double farPlane)
-{
- // Bail out if the projection volume is zero-sized.
- if (left == right || bottom == top || nearPlane == farPlane)
- return;
-
- // Construct the projection.
- double width = right - left;
- double invheight = top - bottom;
- double clip = farPlane - nearPlane;
- QDoubleMatrix4x4 m(1);
- m.m[0][0] = 2.0 / width;
- m.m[1][0] = 0.0;
- m.m[2][0] = 0.0;
- m.m[3][0] = -(left + right) / width;
- m.m[0][1] = 0.0;
- m.m[1][1] = 2.0 / invheight;
- m.m[2][1] = 0.0;
- m.m[3][1] = -(top + bottom) / invheight;
- m.m[0][2] = 0.0;
- m.m[1][2] = 0.0;
- m.m[2][2] = -2.0 / clip;
- m.m[3][2] = -(nearPlane + farPlane) / clip;
- m.m[0][3] = 0.0;
- m.m[1][3] = 0.0;
- m.m[2][3] = 0.0;
- m.m[3][3] = 1.0;
- m.flagBits = Translation | Scale;
-
- // Apply the projection.
- *this *= m;
-}
-
-void QDoubleMatrix4x4::frustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
-{
- // Bail out if the projection volume is zero-sized.
- if (left == right || bottom == top || nearPlane == farPlane)
- return;
-
- // Construct the projection.
- QDoubleMatrix4x4 m(1);
- double width = right - left;
- double invheight = top - bottom;
- double clip = farPlane - nearPlane;
- m.m[0][0] = 2.0 * nearPlane / width;
- m.m[1][0] = 0.0;
- m.m[2][0] = (left + right) / width;
- m.m[3][0] = 0.0;
- m.m[0][1] = 0.0;
- m.m[1][1] = 2.0 * nearPlane / invheight;
- m.m[2][1] = (top + bottom) / invheight;
- m.m[3][1] = 0.0;
- m.m[0][2] = 0.0;
- m.m[1][2] = 0.0;
- m.m[2][2] = -(nearPlane + farPlane) / clip;
- m.m[3][2] = -2.0 * nearPlane * farPlane / clip;
- m.m[0][3] = 0.0;
- m.m[1][3] = 0.0;
- m.m[2][3] = -1.0;
- m.m[3][3] = 0.0;
- m.flagBits = General;
-
- // Apply the projection.
- *this *= m;
-}
-
-void QDoubleMatrix4x4::perspective(double verticalAngle, double aspectRatio, double nearPlane, double farPlane)
-{
- // Bail out if the projection volume is zero-sized.
- if (nearPlane == farPlane || aspectRatio == 0.0)
- return;
-
- // Construct the projection.
- QDoubleMatrix4x4 m(1);
- double radians = qDegreesToRadians(verticalAngle / 2.0);
- double sine = std::sin(radians);
- if (sine == 0.0)
- return;
- double cotan = std::cos(radians) / sine;
- double clip = farPlane - nearPlane;
- m.m[0][0] = cotan / aspectRatio;
- m.m[1][0] = 0.0;
- m.m[2][0] = 0.0;
- m.m[3][0] = 0.0;
- m.m[0][1] = 0.0;
- m.m[1][1] = cotan;
- m.m[2][1] = 0.0;
- m.m[3][1] = 0.0;
- m.m[0][2] = 0.0;
- m.m[1][2] = 0.0;
- m.m[2][2] = -(nearPlane + farPlane) / clip;
- m.m[3][2] = -(2.0 * nearPlane * farPlane) / clip;
- m.m[0][3] = 0.0;
- m.m[1][3] = 0.0;
- m.m[2][3] = -1.0;
- m.m[3][3] = 0.0;
- m.flagBits = General;
-
- // Apply the projection.
- *this *= m;
-}
-
-void QDoubleMatrix4x4::lookAt(const QDoubleVector3D& eye, const QDoubleVector3D& center, const QDoubleVector3D& up)
-{
- QDoubleVector3D forward = center - eye;
- if (qFuzzyIsNull(forward.x()) && qFuzzyIsNull(forward.y()) && qFuzzyIsNull(forward.z()))
- return;
-
- forward.normalize();
- QDoubleVector3D side = QDoubleVector3D::crossProduct(forward, up).normalized();
- QDoubleVector3D upVector = QDoubleVector3D::crossProduct(side, forward);
-
- QDoubleMatrix4x4 m(1);
- m.m[0][0] = side.x();
- m.m[1][0] = side.y();
- m.m[2][0] = side.z();
- m.m[3][0] = 0.0;
- m.m[0][1] = upVector.x();
- m.m[1][1] = upVector.y();
- m.m[2][1] = upVector.z();
- m.m[3][1] = 0.0;
- m.m[0][2] = -forward.x();
- m.m[1][2] = -forward.y();
- m.m[2][2] = -forward.z();
- m.m[3][2] = 0.0;
- m.m[0][3] = 0.0;
- m.m[1][3] = 0.0;
- m.m[2][3] = 0.0;
- m.m[3][3] = 1.0;
- m.flagBits = Rotation;
-
- *this *= m;
- translate(-eye);
-}
-
-void QDoubleMatrix4x4::viewport(double left, double bottom, double width, double height, double nearPlane, double farPlane)
-{
- const double w2 = width / 2.0;
- const double h2 = height / 2.0;
-
- QDoubleMatrix4x4 m(1);
- m.m[0][0] = w2;
- m.m[1][0] = 0.0;
- m.m[2][0] = 0.0;
- m.m[3][0] = left + w2;
- m.m[0][1] = 0.0;
- m.m[1][1] = h2;
- m.m[2][1] = 0.0;
- m.m[3][1] = bottom + h2;
- m.m[0][2] = 0.0;
- m.m[1][2] = 0.0;
- m.m[2][2] = (farPlane - nearPlane) / 2.0;
- m.m[3][2] = (nearPlane + farPlane) / 2.0;
- m.m[0][3] = 0.0;
- m.m[1][3] = 0.0;
- m.m[2][3] = 0.0;
- m.m[3][3] = 1.0;
- m.flagBits = General;
-
- *this *= m;
-}
-
-void QDoubleMatrix4x4::flipCoordinates()
-{
- // Multiplying the y and z coordinates with -1 does NOT flip between right-handed and
- // left-handed coordinate systems, it just rotates 180 degrees around the x axis, so
- // I'm deprecating this function.
- if (flagBits < Rotation2D) {
- // Translation | Scale
- m[1][1] = -m[1][1];
- m[2][2] = -m[2][2];
- } else {
- m[1][0] = -m[1][0];
- m[1][1] = -m[1][1];
- m[1][2] = -m[1][2];
- m[1][3] = -m[1][3];
- m[2][0] = -m[2][0];
- m[2][1] = -m[2][1];
- m[2][2] = -m[2][2];
- m[2][3] = -m[2][3];
- }
- flagBits |= Scale;
-}
-
-void QDoubleMatrix4x4::copyDataTo(double *values) const
-{
- for (int row = 0; row < 4; ++row)
- for (int col = 0; col < 4; ++col)
- values[row * 4 + col] = double(m[col][row]);
-}
-
-QRect QDoubleMatrix4x4::mapRect(const QRect& rect) const
-{
- if (flagBits < Scale) {
- // Translation
- return QRect(qRound(rect.x() + m[3][0]),
- qRound(rect.y() + m[3][1]),
- rect.width(), rect.height());
- } else if (flagBits < Rotation2D) {
- // Translation | Scale
- double x = rect.x() * m[0][0] + m[3][0];
- double y = rect.y() * m[1][1] + m[3][1];
- double w = rect.width() * m[0][0];
- double h = rect.height() * m[1][1];
- if (w < 0) {
- w = -w;
- x -= w;
- }
- if (h < 0) {
- h = -h;
- y -= h;
- }
- return QRect(qRound(x), qRound(y), qRound(w), qRound(h));
- }
-
- QPoint tl = map(rect.topLeft());
- QPoint tr = map(QPoint(rect.x() + rect.width(), rect.y()));
- QPoint bl = map(QPoint(rect.x(), rect.y() + rect.height()));
- QPoint br = map(QPoint(rect.x() + rect.width(),
- rect.y() + rect.height()));
-
- int xmin = qMin(qMin(tl.x(), tr.x()), qMin(bl.x(), br.x()));
- int xmax = qMax(qMax(tl.x(), tr.x()), qMax(bl.x(), br.x()));
- int ymin = qMin(qMin(tl.y(), tr.y()), qMin(bl.y(), br.y()));
- int ymax = qMax(qMax(tl.y(), tr.y()), qMax(bl.y(), br.y()));
-
- return QRect(xmin, ymin, xmax - xmin, ymax - ymin);
-}
-
-QRectF QDoubleMatrix4x4::mapRect(const QRectF& rect) const
-{
- if (flagBits < Scale) {
- // Translation
- return rect.translated(m[3][0], m[3][1]);
- } else if (flagBits < Rotation2D) {
- // Translation | Scale
- double x = rect.x() * m[0][0] + m[3][0];
- double y = rect.y() * m[1][1] + m[3][1];
- double w = rect.width() * m[0][0];
- double h = rect.height() * m[1][1];
- if (w < 0) {
- w = -w;
- x -= w;
- }
- if (h < 0) {
- h = -h;
- y -= h;
- }
- return QRectF(x, y, w, h);
- }
-
- QPointF tl = map(rect.topLeft()); QPointF tr = map(rect.topRight());
- QPointF bl = map(rect.bottomLeft()); QPointF br = map(rect.bottomRight());
-
- double xmin = qMin(qMin(tl.x(), tr.x()), qMin(bl.x(), br.x()));
- double xmax = qMax(qMax(tl.x(), tr.x()), qMax(bl.x(), br.x()));
- double ymin = qMin(qMin(tl.y(), tr.y()), qMin(bl.y(), br.y()));
- double ymax = qMax(qMax(tl.y(), tr.y()), qMax(bl.y(), br.y()));
-
- return QRectF(QPointF(xmin, ymin), QPointF(xmax, ymax));
-}
-
-QDoubleMatrix4x4 QDoubleMatrix4x4::orthonormalInverse() const
-{
- QDoubleMatrix4x4 result(1); // The '1' says not to load identity
-
- result.m[0][0] = m[0][0];
- result.m[1][0] = m[0][1];
- result.m[2][0] = m[0][2];
-
- result.m[0][1] = m[1][0];
- result.m[1][1] = m[1][1];
- result.m[2][1] = m[1][2];
-
- result.m[0][2] = m[2][0];
- result.m[1][2] = m[2][1];
- result.m[2][2] = m[2][2];
-
- result.m[0][3] = 0.0;
- result.m[1][3] = 0.0;
- result.m[2][3] = 0.0;
-
- result.m[3][0] = -(result.m[0][0] * m[3][0] + result.m[1][0] * m[3][1] + result.m[2][0] * m[3][2]);
- result.m[3][1] = -(result.m[0][1] * m[3][0] + result.m[1][1] * m[3][1] + result.m[2][1] * m[3][2]);
- result.m[3][2] = -(result.m[0][2] * m[3][0] + result.m[1][2] * m[3][1] + result.m[2][2] * m[3][2]);
- result.m[3][3] = 1.0;
-
- result.flagBits = flagBits;
-
- return result;
-}
-
-void QDoubleMatrix4x4::optimize()
-{
- // If the last row is not (0, 0, 0, 1), the matrix is not a special type.
- flagBits = General;
- if (m[0][3] != 0 || m[1][3] != 0 || m[2][3] != 0 || m[3][3] != 1)
- return;
-
- flagBits &= ~Perspective;
-
- // If the last column is (0, 0, 0, 1), then there is no translation.
- if (m[3][0] == 0 && m[3][1] == 0 && m[3][2] == 0)
- flagBits &= ~Translation;
-
- // If the two first elements of row 3 and column 3 are 0, then any rotation must be about Z.
- if (!m[0][2] && !m[1][2] && !m[2][0] && !m[2][1]) {
- flagBits &= ~Rotation;
- // If the six non-diagonal elements in the top left 3x3 matrix are 0, there is no rotation.
- if (!m[0][1] && !m[1][0]) {
- flagBits &= ~Rotation2D;
- // Check for identity.
- if (m[0][0] == 1 && m[1][1] == 1 && m[2][2] == 1)
- flagBits &= ~Scale;
- } else {
- // If the columns are orthonormal and form a right-handed system, then there is no scale.
- double det = matrixDet2(m, 0, 1, 0, 1);
- double lenX = m[0][0] * m[0][0] + m[0][1] * m[0][1];
- double lenY = m[1][0] * m[1][0] + m[1][1] * m[1][1];
- double lenZ = m[2][2];
- if (qFuzzyCompare(det, 1.0) && qFuzzyCompare(lenX, 1.0)
- && qFuzzyCompare(lenY, 1.0) && qFuzzyCompare(lenZ, 1.0))
- {
- flagBits &= ~Scale;
- }
- }
- } else {
- // If the columns are orthonormal and form a right-handed system, then there is no scale.
- double det = matrixDet3(m, 0, 1, 2, 0, 1, 2);
- double lenX = m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2];
- double lenY = m[1][0] * m[1][0] + m[1][1] * m[1][1] + m[1][2] * m[1][2];
- double lenZ = m[2][0] * m[2][0] + m[2][1] * m[2][1] + m[2][2] * m[2][2];
- if (qFuzzyCompare(det, 1.0) && qFuzzyCompare(lenX, 1.0)
- && qFuzzyCompare(lenY, 1.0) && qFuzzyCompare(lenZ, 1.0))
- {
- flagBits &= ~Scale;
- }
- }
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-
-QDebug operator<<(QDebug dbg, const QDoubleMatrix4x4 &m)
-{
- QDebugStateSaver saver(dbg);
- // Create a string that represents the matrix type.
- QByteArray bits;
- if (m.flagBits == QDoubleMatrix4x4::Identity) {
- bits = "Identity";
- } else if (m.flagBits == QDoubleMatrix4x4::General) {
- bits = "General";
- } else {
- if ((m.flagBits & QDoubleMatrix4x4::Translation) != 0)
- bits += "Translation,";
- if ((m.flagBits & QDoubleMatrix4x4::Scale) != 0)
- bits += "Scale,";
- if ((m.flagBits & QDoubleMatrix4x4::Rotation2D) != 0)
- bits += "Rotation2D,";
- if ((m.flagBits & QDoubleMatrix4x4::Rotation) != 0)
- bits += "Rotation,";
- if ((m.flagBits & QDoubleMatrix4x4::Perspective) != 0)
- bits += "Perspective,";
- if (bits.size() > 0)
- bits = bits.left(bits.size() - 1);
- }
-
- // Output in row-major order because it is more human-readable.
- dbg.nospace() << "QDoubleMatrix4x4(type:" << bits.constData() << Qt::endl
- << qSetFieldWidth(10)
- << m(0, 0) << m(0, 1) << m(0, 2) << m(0, 3) << Qt::endl
- << m(1, 0) << m(1, 1) << m(1, 2) << m(1, 3) << Qt::endl
- << m(2, 0) << m(2, 1) << m(2, 2) << m(2, 3) << Qt::endl
- << m(3, 0) << m(3, 1) << m(3, 2) << m(3, 3) << Qt::endl
- << qSetFieldWidth(0) << ')';
- return dbg;
-}
-
-#endif
-
-#ifndef QT_NO_DATASTREAM
-
-QDataStream &operator<<(QDataStream &stream, const QDoubleMatrix4x4 &matrix)
-{
- for (int row = 0; row < 4; ++row)
- for (int col = 0; col < 4; ++col)
- stream << matrix(row, col);
- return stream;
-}
-
-QDataStream &operator>>(QDataStream &stream, QDoubleMatrix4x4 &matrix)
-{
- double x;
- for (int row = 0; row < 4; ++row) {
- for (int col = 0; col < 4; ++col) {
- stream >> x;
- matrix(row, col) = x;
- }
- }
- matrix.optimize();
- return stream;
-}
-
-#endif // QT_NO_DATASTREAM
-
-QT_END_NAMESPACE