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diff --git a/src/location/quickmapitems/rhi/qdeclarativepolygonmapitem_rhi.cpp b/src/location/quickmapitems/rhi/qdeclarativepolygonmapitem_rhi.cpp
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-/****************************************************************************
- **
- ** Copyright (C) 2022 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the QtLocation module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
-
-#include "qdeclarativegeomapitemutils_p.h"
-#include "qdeclarativepolygonmapitem_p.h"
-#include "qdeclarativepolylinemapitem_p_p.h"
-#include "qdeclarativepolygonmapitem_p_p.h"
-#include "qdeclarativepolygonmapitem_rhi_p.h"
-#include "qdeclarativerectanglemapitem_p_p.h"
-#include "error_messages_p.h"
-
-#include <QtCore/QScopedValueRollback>
-#include <qnumeric.h>
-#include <QPainter>
-#include <QPainterPath>
-#include <QtQml/QQmlInfo>
-#include <QtQuick/qsgnode.h>
-
-#include <QtQuick/private/qsgmaterialshader_p.h>
-#include <QtLocation/private/qgeomap_p.h>
-#include <QtPositioning/private/qlocationutils_p.h>
-#include <QtPositioning/private/qdoublevector2d_p.h>
-#include <QtPositioning/private/qclipperutils_p.h>
-#include <QtPositioning/private/qgeopolygon_p.h>
-#include <QtPositioning/private/qwebmercator_p.h>
-
-QT_BEGIN_NAMESPACE
-
-MapPolygonShader::MapPolygonShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate(this))
-{
- setShaderFileName(VertexStage, QLatin1String(":/location/quickmapitems/rhi/shaders/polygon.vert.qsb"));
- setShaderFileName(FragmentStage, QLatin1String(":/location/quickmapitems/rhi/shaders/polygon.frag.qsb"));
-}
-
-bool MapPolygonShader::updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
-{
- Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
- MapPolygonMaterial *oldMaterial = static_cast<MapPolygonMaterial *>(oldEffect);
- MapPolygonMaterial *newMaterial = static_cast<MapPolygonMaterial *>(newEffect);
-
- const QColor &c = newMaterial->color();
- const QMatrix4x4 &geoProjection = newMaterial->geoProjection();
- const QDoubleVector3D &center = newMaterial->center();
-
- // It is safer to use vec4 instead on vec3, as described in:
- // https://www.khronos.org/opengl/wiki/Interface_Block_(GLSL)#Memory_layout
- QVector4D vecCenter, vecCenter_lowpart;
- for (int i = 0; i < 3; i++)
- QLocationUtils::split_double(center.get(i), &vecCenter[i], &vecCenter_lowpart[i]);
- vecCenter[3] = 0;
- vecCenter_lowpart[3] = 0;
-
- int offset = 0;
- char *buf_p = state.uniformData()->data();
-
- if (state.isMatrixDirty()) {
- const QMatrix4x4 m = state.projectionMatrix();
- memcpy(buf_p + offset, m.constData(), 4*4*4);
- }
- offset += 4*4*4;
-
- memcpy(buf_p + offset, geoProjection.constData(), 4*4*4); offset+=4*4*4;
-
- memcpy(buf_p + offset, &vecCenter, 4*4); offset += 4*4;
-
- memcpy(buf_p + offset, &vecCenter_lowpart, 4*4); offset+=4*4;
-
- const float wrapOffset = newMaterial->wrapOffset();
- memcpy(buf_p + offset, &wrapOffset, 4); offset+=4;
-
- offset += 4+4+4; // Padding
-
- if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) {
- float opacity = state.opacity() * c.alphaF();
- QVector4D v(c.redF() * opacity,
- c.greenF() * opacity,
- c.blueF() * opacity,
- opacity);
- memcpy(buf_p + offset, &v, 4*4);
- }
- offset+=4*4;
-
- return true;
-}
-
-QSGMaterialShader *MapPolygonMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
-{
- Q_UNUSED(renderMode);
- return new MapPolygonShader();
-}
-
-int MapPolygonMaterial::compare(const QSGMaterial *other) const
-{
- const MapPolygonMaterial &o = *static_cast<const MapPolygonMaterial *>(other);
- if (o.m_center == m_center && o.m_geoProjection == m_geoProjection && o.m_wrapOffset == m_wrapOffset)
- return QSGFlatColorMaterial::compare(other);
- return -1;
-}
-
-QSGMaterialType *MapPolygonMaterial::type() const
-{
- static QSGMaterialType type;
- return &type;
-}
-
-MapPolygonNodeGL::MapPolygonNodeGL() :
- //fill_material_(this),
- fill_material_(),
- geometry_(QSGGeometry::defaultAttributes_Point2D(), 0)
-{
- geometry_.setDrawingMode(QSGGeometry::DrawTriangles);
- QSGGeometryNode::setMaterial(&fill_material_);
- QSGGeometryNode::setGeometry(&geometry_);
-}
-
-MapPolygonNodeGL::~MapPolygonNodeGL()
-{
-}
-
-/*!
- \internal
-*/
-void MapPolygonNodeGL::update(const QColor &fillColor,
- const QGeoMapPolygonGeometryOpenGL *fillShape,
- const QMatrix4x4 &geoProjection,
- const QDoubleVector3D &center)
-{
- if (fillShape->m_screenIndices.size() < 3 || fillColor.alpha() == 0) {
- setSubtreeBlocked(true);
- return;
- }
- setSubtreeBlocked(false);
-
- QSGGeometry *fill = QSGGeometryNode::geometry();
- if (fillShape->m_dataChanged || !fill->vertexCount()) {
- fillShape->allocateAndFillPolygon(fill);
- markDirty(DirtyGeometry);
- fillShape->m_dataChanged = false;
- }
-
- //if (fillColor != fill_material_.color()) // Any point in optimizing this?
- {
- fill_material_.setColor(fillColor);
- fill_material_.setGeoProjection(geoProjection);
- fill_material_.setCenter(center);
- fill_material_.setWrapOffset(fillShape->m_wrapOffset - 1);
- setMaterial(&fill_material_);
- markDirty(DirtyMaterial);
- }
-}
-
-QDeclarativePolygonMapItemPrivateOpenGL::~QDeclarativePolygonMapItemPrivateOpenGL() {}
-
-
-void QDeclarativePolygonMapItemPrivateOpenGL::updatePolish()
-{
- if (m_poly.m_geopoly.perimeter().length() == 0) { // Possibly cleared
- m_geometry.clear();
- m_borderGeometry.clear();
- m_poly.setWidth(0);
- m_poly.setHeight(0);
- return;
- }
-
- QScopedValueRollback<bool> rollback(m_poly.m_updatingGeometry);
- m_poly.m_updatingGeometry = true;
- const qreal lineWidth = m_poly.m_border.width();
- const QColor &lineColor = m_poly.m_border.color();
- const QColor &fillColor = m_poly.color();
- if (fillColor.alpha() != 0) {
- m_geometry.updateSourcePoints(*m_poly.map(), m_poly.m_geopoly);
- m_geometry.markScreenDirty();
- m_geometry.updateScreenPoints(*m_poly.map(), lineWidth, lineColor);
- } else {
- m_geometry.clearBounds();
- }
-
- QGeoMapItemGeometry * geom = &m_geometry;
- m_borderGeometry.clearScreen();
- if (lineColor.alpha() != 0 && lineWidth > 0) {
- m_borderGeometry.updateSourcePoints(*m_poly.map(), m_poly.m_geopoly);
- m_borderGeometry.markScreenDirty();
- m_borderGeometry.updateScreenPoints(*m_poly.map(), lineWidth);
- geom = &m_borderGeometry;
- }
- m_poly.setWidth(geom->sourceBoundingBox().width());
- m_poly.setHeight(geom->sourceBoundingBox().height());
- m_poly.setPosition(1.0 * geom->firstPointOffset() - QPointF(lineWidth * 0.5,lineWidth * 0.5));
-}
-
-QSGNode *QDeclarativePolygonMapItemPrivateOpenGL::updateMapItemPaintNode(QSGNode *oldNode,
- QQuickItem::UpdatePaintNodeData *data)
-{
- Q_UNUSED(data);
-
- if (!m_rootNode || !oldNode) {
- m_rootNode = new RootNode();
- m_node = new MapPolygonNodeGL();
- m_rootNode->appendChildNode(m_node);
- m_polylinenode = new MapPolylineNodeOpenGL();
- m_rootNode->appendChildNode(m_polylinenode);
- m_rootNode->markDirty(QSGNode::DirtyNodeAdded);
- if (oldNode)
- delete oldNode;
- } else {
- m_rootNode = static_cast<RootNode *>(oldNode);
- }
-
- const QGeoMap *map = m_poly.map();
- const QMatrix4x4 &combinedMatrix = map->geoProjection().qsgTransform();
- const QDoubleVector3D &cameraCenter = map->geoProjection().centerMercator();
-
- if (m_borderGeometry.isScreenDirty()) {
- /* Do the border update first */
- m_polylinenode->update(m_poly.m_border.color(),
- float(m_poly.m_border.width()),
- &m_borderGeometry,
- combinedMatrix,
- cameraCenter,
- Qt::SquareCap,
- true,
- 30); // No LOD for polygons just yet.
- // First figure out what to do with holes.
- m_borderGeometry.setPreserveGeometry(false);
- m_borderGeometry.markClean();
- } else {
- m_polylinenode->setSubtreeBlocked(true);
- }
- if (m_geometry.isScreenDirty()) {
- m_node->update(m_poly.m_color,
- &m_geometry,
- combinedMatrix,
- cameraCenter);
- m_geometry.setPreserveGeometry(false);
- m_geometry.markClean();
- } else {
- m_node->setSubtreeBlocked(true);
- }
-
- m_rootNode->setSubtreeBlocked(false);
- return m_rootNode;
-}
-
-bool QDeclarativePolygonMapItemPrivateOpenGL::contains(const QPointF &point) const
-{
- const qreal lineWidth = m_poly.m_border.width();
- const QColor &lineColor = m_poly.m_border.color();
- const QRectF &bounds = (lineColor.alpha() != 0 && lineWidth > 0)
- ? m_borderGeometry.sourceBoundingBox()
- : m_geometry.sourceBoundingBox();
- if (bounds.contains(point)) {
- QDeclarativeGeoMap *m = m_poly.quickMap();
- if (m) {
- const QGeoCoordinate crd = m->toCoordinate(m->mapFromItem(&m_poly, point));
- const auto &projection = static_cast<const QGeoProjectionWebMercator&>(
- m_poly.map()->geoProjection());
- return m_poly.m_geopoly.contains(crd)
- || m_borderGeometry.contains(m_poly.mapToItem(m_poly.quickMap(), point),
- m_poly.border()->width(), projection);
- } else {
- return true;
- }
- }
- return false;
-}
-
-QT_END_NAMESPACE