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path: root/src/shader/plain.vertex.glsl
blob: 547576757e20ce921641b35a9817c0a66860c623 (plain)
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attribute vec2 a_pos;

uniform mat4 u_matrix;

void main() {
    float z = step(32767.0, a_pos.x) * 2.0;
    gl_Position = u_matrix * vec4(a_pos, z, 1);
 }