1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#include <mbgl/renderer/raster_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
using namespace mbgl;
RasterBucket::RasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster& properties)
: properties(properties),
texture(properties),
raster(texturepool) {
}
void RasterBucket::render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) {
painter.renderRaster(*this, layer_desc, id, matrix);
}
bool RasterBucket::setImage(const std::string &data) {
return raster.load(data);
}
void RasterBucket::drawRaster(RasterShader& shader, VertexBuffer &vertices, VertexArrayObject &array) {
raster.bind(true);
shader.setImage(0);
array.bind(shader, vertices, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
}
void RasterBucket::drawRaster(RasterShader& shader, VertexBuffer &vertices, VertexArrayObject &array, GLuint texture) {
raster.bind(texture);
shader.setImage(0);
array.bind(shader, vertices, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
}
bool RasterBucket::hasData() const {
return raster.isLoaded();
}
|