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#include <llmr/renderer/painter.hpp>
#include <llmr/renderer/icon_bucket.hpp>
#include <llmr/map/map.hpp>
#include <llmr/style/sprite.hpp>
#include <llmr/util/math.hpp>
using namespace llmr;
void Painter::renderIcon(IconBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id) {
// Abort early.
if (!bucket.hasData()) return;
if (pass == Opaque) return;
const IconProperties &properties = layer_desc->getProperties<IconProperties>();
if (!properties.enabled) return;
// TODO: when translating icon, are we doing this in the bucket already?
// const mat4 &vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
useProgram(iconShader->program);
iconShader->setMatrix(matrix);
// TODO: update
// iconShader->setColor(color);
iconShader->setImage(0);
iconShader->setRatio(map.getState().getPixelRatio());
iconShader->setDimension({{
spriteAtlas.getTextureWidth(),
spriteAtlas.getTextureHeight(),
}});
spriteAtlas.bind(map.getState().isChanging());
const float iconSize = bucket.properties.size * map.getState().getPixelRatio();
iconShader->setSize(iconSize);
#ifndef GL_ES_VERSION_2_0
glPointSize(iconSize);
glEnable(GL_POINT_SPRITE);
#endif
glDepthRange(strata, 1.0f);
bucket.drawIcons(*iconShader);
}
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