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#ifndef MBGL_UTIL_TILE_COVER #define MBGL_UTIL_TILE_COVER #include <mbgl/map/tile_id.hpp> #include <mbgl/util/box.hpp> #include <forward_list> namespace mbgl { std::forward_list<TileID> tileCover(int8_t z, const box& bounds, int8_t actualZ); } #endif