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#ifndef MBGL_UTIL_TEXTUREPOOL
#define MBGL_UTIL_TEXTUREPOOL
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/platform/gl.hpp>
#include <set>
#include <mutex>
namespace mbgl {
class TexturePool : private util::noncopyable {
public:
GLuint getTextureID();
void removeTextureID(GLuint texture_id);
void clearTextureIDs();
private:
std::set<GLuint> texture_ids;
};
}
#endif
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