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#pragma once
#include <mbgl/util/image.hpp>
namespace mbgl {
namespace gl {
class Context;
class Texture;
} // namespace gl
class OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
Size size = { 256, 256 },
gl::TextureType type = gl::TextureType::UnsignedByte);
OffscreenTexture(gl::Context&,
Size size,
gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&,
gl::TextureType type = gl::TextureType::UnsignedByte);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);
void bind();
PremultipliedImage readStillImage();
gl::Texture& getTexture();
const Size& getSize() const;
private:
class Impl;
std::unique_ptr<Impl> impl;
};
} // namespace mbgl
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