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#pragma once
#include <mbgl/map/view.hpp>
#include <mbgl/util/image.hpp>
namespace mbgl {
namespace gl {
class Context;
class Texture;
} // namespace gl
enum class OffscreenTextureAttachment {
None,
Depth,
};
class OffscreenTexture : public View {
public:
OffscreenTexture(gl::Context&,
Size size = { 256, 256 },
OffscreenTextureAttachment type = OffscreenTextureAttachment::None);
~OffscreenTexture() override;
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);
void bind() override;
PremultipliedImage readStillImage();
gl::Texture& getTexture();
const Size& getSize() const;
private:
class Impl;
std::unique_ptr<Impl> impl;
};
} // namespace mbgl
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