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#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/clip_id.hpp>
namespace mbgl {
class TileData;
class Tile {
public:
Tile(const UnwrappedTileID& id_, TileData& data_) : id(id_), data(data_) {
}
Tile(const Tile&) = delete;
Tile(Tile&&) = default;
Tile& operator=(const Tile&) = delete;
Tile& operator=(Tile&&) = default;
const UnwrappedTileID id;
TileData& data;
ClipID clip;
mat4 matrix;
};
} // namespace mbgl
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