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#include <mbgl/tile/raster_tile_worker.hpp>
#include <mbgl/tile/raster_tile.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/actor/actor.hpp>
#include <mbgl/util/premultiply.hpp>
namespace mbgl {
RasterTileWorker::RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile> parent_)
: parent(std::move(parent_)) {
}
void RasterTileWorker::parse(Blob data, uint64_t correlationID) {
if (!data) {
parent.invoke(&RasterTile::onParsed, nullptr, correlationID); // No data; empty tile.
return;
}
try {
auto bucket = std::make_unique<RasterBucket>(decodeImage(data));
parent.invoke(&RasterTile::onParsed, std::move(bucket), correlationID);
} catch (...) {
parent.invoke(&RasterTile::onError, std::current_exception(), correlationID);
}
}
} // namespace mbgl
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