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#pragma once
#include <mbgl/style/style.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/observer.hpp>
#include <mbgl/style/source_observer.hpp>
#include <mbgl/style/layer_observer.hpp>
#include <mbgl/style/light_observer.hpp>
#include <mbgl/sprite/sprite_loader_observer.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/collection.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/geo.hpp>
#include <memory>
#include <string>
#include <vector>
#include <unordered_map>
namespace mbgl {
class Scheduler;
class FileSource;
class AsyncRequest;
class SpriteLoader;
namespace style {
class Style::Impl : public SpriteLoaderObserver,
public SourceObserver,
public LayerObserver,
public LightObserver,
public util::noncopyable {
public:
Impl(Scheduler&, FileSource&, float pixelRatio);
~Impl() override;
void loadJSON(const std::string&);
void loadURL(const std::string&);
std::string getJSON() const;
std::string getURL() const;
void setObserver(Observer*);
bool isLoaded() const;
std::exception_ptr getLastError() const {
return lastError;
}
std::vector< Source*> getSources();
std::vector<const Source*> getSources() const;
Source* getSource(const std::string& id) const;
void addSource(std::unique_ptr<Source>);
std::unique_ptr<Source> removeSource(const std::string& sourceID);
std::vector< Layer*> getLayers();
std::vector<const Layer*> getLayers() const;
Layer* getLayer(const std::string& id) const;
Layer* addLayer(std::unique_ptr<Layer>,
optional<std::string> beforeLayerID = {});
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
std::string getName() const;
CameraOptions getDefaultCamera() const;
TransitionOptions getTransitionOptions() const;
void setTransitionOptions(const TransitionOptions&);
void setLight(std::unique_ptr<Light>);
Light* getLight() const;
const style::Image* getImage(const std::string&) const;
void addImage(std::unique_ptr<style::Image>);
void removeImage(const std::string&);
const std::string& getGlyphURL() const;
Immutable<std::vector<Immutable<Image::Impl>>> getImageImpls() const;
Immutable<std::vector<Immutable<Source::Impl>>> getSourceImpls() const;
Immutable<std::vector<Immutable<Layer::Impl>>> getLayerImpls() const;
void dumpDebugLogs() const;
bool mutated = false;
bool loaded = false;
bool spriteLoaded = false;
private:
void parse(const std::string&);
Scheduler& scheduler;
FileSource& fileSource;
std::string url;
std::string json;
std::unique_ptr<AsyncRequest> styleRequest;
std::unique_ptr<SpriteLoader> spriteLoader;
std::string glyphURL;
Collection<style::Image> images;
Collection<Source> sources;
Collection<Layer> layers;
TransitionOptions transitionOptions;
std::unique_ptr<Light> light;
// Defaults
std::string name;
CameraOptions defaultCamera;
// SpriteLoaderObserver implementation.
void onSpriteLoaded(std::vector<std::unique_ptr<Image>>&&) override;
void onSpriteError(std::exception_ptr) override;
// SourceObserver implementation.
void onSourceLoaded(Source&) override;
void onSourceChanged(Source&) override;
void onSourceError(Source&, std::exception_ptr) override;
void onSourceDescriptionChanged(Source&) override;
// LayerObserver implementation.
void onLayerChanged(Layer&) override;
// LightObserver implementation.
void onLightChanged(const Light&) override;
Observer nullObserver;
Observer* observer = &nullObserver;
std::exception_ptr lastError;
};
} // namespace style
} // namespace mbgl
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