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#pragma once
#include <mbgl/style/light.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/position.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/renderer/property_evaluator.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/indexed_tuple.hpp>
namespace mbgl {
namespace style {
template <class T>
class LightProperty {
public:
using TransitionableType = Transitionable<PropertyValue<T>>;
using UnevaluatedType = Transitioning<PropertyValue<T>>;
using EvaluatorType = PropertyEvaluator<T>;
using PossiblyEvaluatedType = T;
using Type = T;
static constexpr bool IsDataDriven = false;
};
struct LightAnchor : LightProperty<LightAnchorType> {
static LightAnchorType defaultValue() {
return LightAnchorType::Viewport;
}
};
struct LightPosition : LightProperty<Position> {
static Position defaultValue() {
std::array<float, 3> default_ = { { 1.15, 210, 30 } };
return Position{ { default_ } };
}
};
struct LightColor : LightProperty<Color> {
static Color defaultValue() {
return Color::white();
}
};
struct LightIntensity : LightProperty<float> {
static float defaultValue() {
return 0.5;
}
};
using LightProperties = Properties<LightAnchor, LightPosition, LightColor, LightIntensity>;
class Light::Impl {
public:
LightProperties::Transitionable properties;
};
} // namespace style
} // namespace mbgl
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