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#pragma once
namespace mbgl {
namespace style {
class Layer;
class LayerObserver {
public:
virtual ~LayerObserver() = default;
virtual void onLayerFilterChanged(Layer&) {}
virtual void onLayerVisibilityChanged(Layer&) {}
virtual void onLayerPaintPropertyChanged(Layer&) {}
virtual void onLayerLayoutPropertyChanged(Layer&, const char *) {}
};
} // namespace style
} // namespace mbgl
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