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#pragma once
#include <mbgl/util/image.hpp>
#include <string>
#include <memory>
#include <vector>
namespace mbgl {
namespace style {
class Image;
} // namespace style
// Extracts an individual image from a spritesheet from the given location.
std::unique_ptr<style::Image> createStyleImage(const std::string& id,
const PremultipliedImage&,
uint32_t srcX,
uint32_t srcY,
uint32_t srcWidth,
uint32_t srcHeight,
double ratio,
bool sdf);
// Parses an image and an associated JSON file and returns the sprite objects.
std::vector<std::unique_ptr<style::Image>> parseSprite(const std::string& image, const std::string& json);
} // namespace mbgl
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