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#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_atlas_observer.hpp>
#include <mbgl/sprite/sprite_parser.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/platform.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
#include <cassert>
#include <cmath>
#include <algorithm>
namespace mbgl {
static SpriteAtlasObserver nullObserver;
struct SpriteAtlas::Loader {
std::shared_ptr<const std::string> image;
std::shared_ptr<const std::string> json;
std::unique_ptr<AsyncRequest> jsonRequest;
std::unique_ptr<AsyncRequest> spriteRequest;
};
SpriteAtlasElement::SpriteAtlasElement(Rect<uint16_t> rect_,
std::shared_ptr<const SpriteImage> image_,
Size size_, float pixelRatio)
: pos(std::move(rect_)),
spriteImage(std::move(image_)),
relativePixelRatio(spriteImage->pixelRatio / pixelRatio) {
const float padding = 1;
const float w = spriteImage->getWidth() * relativePixelRatio;
const float h = spriteImage->getHeight() * relativePixelRatio;
size = {{ float(spriteImage->getWidth()), spriteImage->getHeight() }};
tl = {{ float(pos.x + padding) / size_.width, float(pos.y + padding) / size_.height }};
br = {{ float(pos.x + padding + w) / size_.width, float(pos.y + padding + h) / size_.height }};
}
SpriteAtlas::SpriteAtlas(Size size_, float pixelRatio_)
: size(std::move(size_)),
pixelRatio(pixelRatio_),
observer(&nullObserver),
bin(size.width, size.height),
dirty(true) {
}
SpriteAtlas::~SpriteAtlas() = default;
void SpriteAtlas::load(const std::string& url, FileSource& fileSource) {
if (url.empty()) {
// Treat a non-existent sprite as a successfully loaded empty sprite.
loaded = true;
return;
}
loader = std::make_unique<Loader>();
loader->jsonRequest = fileSource.request(Resource::spriteJSON(url, pixelRatio), [this](Response res) {
if (res.error) {
observer->onSpriteError(std::make_exception_ptr(std::runtime_error(res.error->message)));
} else if (res.notModified) {
return;
} else if (res.noContent) {
loader->json = std::make_shared<const std::string>();
emitSpriteLoadedIfComplete();
} else {
// Only trigger a sprite loaded event we got new data.
loader->json = res.data;
emitSpriteLoadedIfComplete();
}
});
loader->spriteRequest = fileSource.request(Resource::spriteImage(url, pixelRatio), [this](Response res) {
if (res.error) {
observer->onSpriteError(std::make_exception_ptr(std::runtime_error(res.error->message)));
} else if (res.notModified) {
return;
} else if (res.noContent) {
loader->image = std::make_shared<const std::string>();
emitSpriteLoadedIfComplete();
} else {
loader->image = res.data;
emitSpriteLoadedIfComplete();
}
});
}
void SpriteAtlas::emitSpriteLoadedIfComplete() {
assert(loader);
if (!loader->image || !loader->json) {
return;
}
auto result = parseSprite(*loader->image, *loader->json);
if (result.is<Sprites>()) {
loaded = true;
setSprites(result.get<Sprites>());
observer->onSpriteLoaded();
} else {
observer->onSpriteError(result.get<std::exception_ptr>());
}
}
void SpriteAtlas::setObserver(SpriteAtlasObserver* observer_) {
observer = observer_;
}
void SpriteAtlas::dumpDebugLogs() const {
Log::Info(Event::General, "SpriteAtlas::loaded: %d", loaded);
}
void SpriteAtlas::setSprites(const Sprites& newSprites) {
std::lock_guard<std::recursive_mutex> lock(mutex);
for (const auto& pair : newSprites) {
_setSprite(pair.first, pair.second);
}
}
void SpriteAtlas::setSprite(const std::string& name, std::shared_ptr<const SpriteImage> sprite) {
std::lock_guard<std::recursive_mutex> lock(mutex);
_setSprite(name, sprite);
}
void SpriteAtlas::removeSprite(const std::string& name) {
std::lock_guard<std::recursive_mutex> lock(mutex);
auto it = entries.find(name);
if (it == entries.end()) {
return;
}
Entry& entry = it->second;
if (entry.iconRect) {
bin.release(*entry.iconRect);
}
if (entry.patternRect) {
bin.release(*entry.patternRect);
}
entries.erase(it);
}
void SpriteAtlas::_setSprite(const std::string& name,
const std::shared_ptr<const SpriteImage>& sprite) {
auto it = entries.find(name);
if (it == entries.end()) {
entries.emplace(name, Entry { sprite, {}, {} });
return;
}
Entry& entry = it->second;
// There is already a sprite with that name in our store.
if (entry.spriteImage->image.size != sprite->image.size) {
Log::Warning(Event::Sprite, "Can't change sprite dimensions for '%s'", name.c_str());
return;
}
entry.spriteImage = sprite;
if (entry.iconRect) {
copy(entry.spriteImage->image, *entry.iconRect, SpritePatternMode::Single);
}
if (entry.patternRect) {
copy(entry.spriteImage->image, *entry.patternRect, SpritePatternMode::Repeating);
}
}
std::shared_ptr<const SpriteImage> SpriteAtlas::getSprite(const std::string& name) {
std::lock_guard<std::recursive_mutex> lock(mutex);
const auto it = entries.find(name);
if (it != entries.end()) {
return it->second.spriteImage;
} else {
if (!entries.empty()) {
Log::Info(Event::Sprite, "Can't find sprite named '%s'", name.c_str());
}
return nullptr;
}
}
optional<SpriteAtlasElement> SpriteAtlas::getImage(const std::string& name,
const SpritePatternMode mode) {
std::lock_guard<std::recursive_mutex> lock(mutex);
auto it = entries.find(name);
if (it == entries.end()) {
if (!entries.empty()) {
Log::Info(Event::Sprite, "Can't find sprite named '%s'", name.c_str());
}
return {};
}
Entry& entry = it->second;
if (mode == SpritePatternMode::Single && entry.iconRect) {
return SpriteAtlasElement {
*entry.iconRect,
entry.spriteImage,
size,
pixelRatio
};
}
if (mode == SpritePatternMode::Repeating && entry.patternRect) {
return SpriteAtlasElement {
*entry.patternRect,
entry.spriteImage,
size,
pixelRatio
};
}
const uint16_t pixelWidth = std::ceil(entry.spriteImage->image.size.width / pixelRatio);
const uint16_t pixelHeight = std::ceil(entry.spriteImage->image.size.height / pixelRatio);
// Increase to next number divisible by 4, but at least 1.
// This is so we can scale down the texture coordinates and pack them
// into 2 bytes rather than 4 bytes.
const uint16_t packWidth = (pixelWidth + 1) + (4 - (pixelWidth + 1) % 4);
const uint16_t packHeight = (pixelHeight + 1) + (4 - (pixelHeight + 1) % 4);
// We have to allocate a new area in the bin, and store an empty image in it.
Rect<uint16_t> rect = bin.allocate(packWidth, packHeight);
if (rect.w == 0) {
if (debug::spriteWarnings) {
Log::Warning(Event::Sprite, "sprite atlas bitmap overflow");
}
return {};
}
copy(entry.spriteImage->image, rect, mode);
if (mode == SpritePatternMode::Single) {
entry.iconRect = rect;
} else {
entry.patternRect = rect;
}
return SpriteAtlasElement {
rect,
entry.spriteImage,
size,
pixelRatio
};
}
void SpriteAtlas::copy(const PremultipliedImage& src, Rect<uint16_t> pos, const SpritePatternMode mode) {
if (!image.valid()) {
image = PremultipliedImage({ static_cast<uint32_t>(std::ceil(size.width * pixelRatio)),
static_cast<uint32_t>(std::ceil(size.height * pixelRatio)) });
image.fill(0);
}
if (!src.valid()) {
return;
}
const uint32_t padding = 1;
const uint32_t x = (pos.x + padding) * pixelRatio;
const uint32_t y = (pos.y + padding) * pixelRatio;
const uint32_t w = src.size.width;
const uint32_t h = src.size.height;
PremultipliedImage::copy(src, image, { 0, 0 }, { x, y }, { w, h });
if (mode == SpritePatternMode::Repeating) {
// Add 1 pixel wrapped padding on each side of the image.
PremultipliedImage::copy(src, image, { 0, h - 1 }, { x, y - 1 }, { w, 1 }); // T
PremultipliedImage::copy(src, image, { 0, 0 }, { x, y + h }, { w, 1 }); // B
PremultipliedImage::copy(src, image, { w - 1, 0 }, { x - 1, y }, { 1, h }); // L
PremultipliedImage::copy(src, image, { 0, 0 }, { x + w, y }, { 1, h }); // R
}
dirty = true;
}
void SpriteAtlas::upload(gl::Context& context, gl::TextureUnit unit) {
if (!texture) {
texture = context.createTexture(image, unit);
} else if (dirty) {
context.updateTexture(*texture, image, unit);
}
#if not MBGL_USE_GLES2
// if (dirty) {
// platform::showColorDebugImage("Sprite Atlas",
// reinterpret_cast<const char*>(image.data.get()), size.width,
// size.height, image.size.width, image.size.height);
// }
#endif // MBGL_USE_GLES2
dirty = false;
}
void SpriteAtlas::bind(bool linear, gl::Context& context, gl::TextureUnit unit) {
upload(context, unit);
context.bindTexture(*texture, unit,
linear ? gl::TextureFilter::Linear : gl::TextureFilter::Nearest);
}
} // namespace mbgl
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