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#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/shaders.hpp>
#include <mbgl/platform/gl.hpp>
#include <cstdio>
using namespace mbgl;
PatternShader::PatternShader()
: Shader(
"pattern",
shaders[PATTERN_SHADER].vertex,
shaders[PATTERN_SHADER].fragment
) {
a_pos = MBGL_CHECK_ERROR(glGetAttribLocation(program, "a_pos"));
}
void PatternShader::bind(char *offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset));
}
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