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#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/pattern.vertex.hpp>
#include <mbgl/shader/pattern.fragment.hpp>
#include <mbgl/shader/plain_vertex.hpp>
namespace mbgl {
PatternShader::PatternShader(gl::Context& context, Defines defines)
: Shader(shaders::pattern::name,
shaders::pattern::vertex,
shaders::pattern::fragment,
context, defines) {
}
void PatternShader::bind(const gl::VertexBuffer<PlainVertex>&,
const int8_t* offset) {
PlainVertex::bind(offset);
}
} // namespace mbgl
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