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#pragma once
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
class CollisionBoxShader : public Shader {
public:
CollisionBoxShader(gl::GLObjectStore&);
void bind(GLbyte *offset) final;
UniformMatrix<4> u_matrix = {"u_matrix", *this};
Uniform<GLfloat> u_scale = {"u_scale", *this};
Uniform<GLfloat> u_zoom = {"u_zoom", *this};
Uniform<GLfloat> u_maxzoom = {"u_maxzoom", *this};
protected:
GLint a_extrude = -1;
GLint a_data = -1;
};
} // namespace mbgl
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