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#ifndef MBGL_SHADER_SHADER_BOX
#define MBGL_SHADER_SHADER_BOX
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
namespace mbgl {
class CollisionBoxShader : public Shader {
public:
CollisionBoxShader();
void bind(char *offset);
UniformMatrix<4> u_matrix = {"u_matrix", *this};
Uniform<float> u_scale = {"u_scale", *this};
Uniform<float> u_zoom = {"u_zoom", *this};
Uniform<float> u_maxzoom = {"u_maxzoom", *this};
protected:
int32_t a_pos = -1;
int32_t a_extrude = -1;
int32_t a_data = -1;
};
}
#endif
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