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path: root/src/mbgl/shader/box_shader.hpp
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* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-251-25/+0
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-7/+7
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+2
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-1/+0
* port collision box debug renderingAnsis Brammanis2015-04-011-0/+28