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#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/tile/tile_observer.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_cache.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/util/range.hpp>
#include <memory>
#include <unordered_map>
#include <vector>
#include <map>
namespace mbgl {
class PaintParameters;
class TransformState;
class RenderTile;
class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
class TileParameters;
class TilePyramid {
public:
TilePyramid();
~TilePyramid();
bool isLoaded() const;
void update(const std::vector<Immutable<style::Layer::Impl>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&,
style::SourceType type,
uint16_t tileSize,
Range<uint8_t> zoomRange,
std::function<std::unique_ptr<Tile> (const OverscaledTileID&)> createTile);
void startRender(PaintParameters&);
void finishRender(PaintParameters&);
std::vector<std::reference_wrapper<RenderTile>> getRenderTiles();
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>&,
const RenderedQueryOptions& options,
const CollisionIndex& collisionIndex) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
void setCacheSize(size_t);
void onLowMemory();
void setObserver(TileObserver*);
void dumpDebugLogs() const;
bool enabled = false;
std::map<OverscaledTileID, std::unique_ptr<Tile>> tiles;
TileCache cache;
std::vector<RenderTile> renderTiles;
TileObserver* observer = nullptr;
};
} // namespace mbgl
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