summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/symbol_bucket.cpp
blob: 9d4bde9d071679039c45c7148182e7a07ab78186 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/style/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>

namespace mbgl {

using namespace style;

SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::Evaluated layout_,
                           const std::unordered_map<std::string, style::SymbolPaintProperties::Evaluated>& layerPaintProperties,
                           float zoom,
                           bool sdfIcons_,
                           bool iconsNeedLinear_)
    : layout(std::move(layout_)),
      sdfIcons(sdfIcons_),
      iconsNeedLinear(iconsNeedLinear_) {
    for (const auto& pair : layerPaintProperties) {
        paintPropertyBinders.emplace(pair.first,
            SymbolIconProgram::PaintPropertyBinders(pair.second, zoom));
    }
}

void SymbolBucket::upload(gl::Context& context) {
    if (hasTextData()) {
        text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
        text.indexBuffer = context.createIndexBuffer(std::move(text.triangles));
    }

    if (hasIconData()) {
        icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
        icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles));
    }

    if (!collisionBox.vertices.empty()) {
        collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
        collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
    }

    for (auto& pair : paintPropertyBinders) {
        pair.second.upload(context);
    }

    uploaded = true;
}

void SymbolBucket::render(Painter& painter,
                          PaintParameters& parameters,
                          const Layer& layer,
                          const RenderTile& tile) {
    painter.renderSymbol(parameters, *this, *layer.as<SymbolLayer>(), tile);
}

bool SymbolBucket::hasData() const {
    assert(false); // Should be calling SymbolLayout::has{Text,Icon,CollisonBox}Data() instead.
    return false;
}

bool SymbolBucket::hasTextData() const {
    return !text.segments.empty();
}

bool SymbolBucket::hasIconData() const {
    return !icon.segments.empty();
}

bool SymbolBucket::hasCollisionBoxData() const {
    return !collisionBox.segments.empty();
}

} // namespace mbgl