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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/raster_layer_properties.hpp>
namespace mbgl {
class RenderRasterLayer: public RenderLayer {
public:
RenderRasterLayer(const style::RasterLayer::Impl&);
~RenderRasterLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::RasterPaintProperties::Unevaluated unevaluated;
style::RasterPaintProperties::Evaluated evaluated;
const style::RasterLayer::Impl* const impl;
};
template <>
inline bool RenderLayer::is<RenderRasterLayer>() const {
return type == style::LayerType::Raster;
}
} // namespace mbgl
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