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#pragma once
#include <mapbox/shelf-pack.hpp>
#include <mbgl/gfx/texture.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mbgl/util/optional.hpp>
#include <unordered_map>
#include <string>
namespace mbgl {
template <class T>
class Actor;
namespace gfx {
class UploadPass;
} // namespace gfx
class PatternAtlas {
public:
PatternAtlas();
PatternAtlas(const PatternAtlas&) = delete;
PatternAtlas& operator=(const PatternAtlas&) = delete;
~PatternAtlas();
optional<ImagePosition> getPattern(const std::string&) const;
optional<ImagePosition> addPattern(const style::Image::Impl&);
void removePattern(const std::string&);
gfx::TextureBinding textureBinding() const;
void upload(gfx::UploadPass&);
Size getPixelSize() const;
const PremultipliedImage& getAtlasImageForTests() const {
return atlasImage;
}
private:
struct Pattern {
mapbox::Bin* bin;
ImagePosition position;
};
mapbox::ShelfPack shelfPack;
std::unordered_map<std::string, Pattern> patterns;
PremultipliedImage atlasImage;
mbgl::optional<gfx::Texture> atlasTexture;
bool dirty = true;
};
} // namespace mbgl
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