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#ifndef MBGL_RENDERER_FRAME_HISTORY
#define MBGL_RENDERER_FRAME_HISTORY
#include <array>
#include <mbgl/platform/platform.hpp>
#include <mbgl/gl/gl_object_store.hpp>
#include <mbgl/util/chrono.hpp>
namespace mbgl {
class FrameHistory {
public:
FrameHistory();
void record(const TimePoint&, float zoom, const Duration&);
bool needsAnimation(const Duration&) const;
void bind(gl::GLObjectStore&);
void upload(gl::GLObjectStore&);
private:
const int width = 256;
const int height = 1;
std::array<TimePoint, 256> changeTimes;
std::array<uint8_t, 256> changeOpacities;
std::array<uint8_t, 256> opacities;
int16_t previousZoomIndex = 0;
TimePoint previousTime = TimePoint::min();
TimePoint time = TimePoint::min();
bool firstFrame = true;
bool changed = true;
gl::TextureHolder texture;
};
} // namespace mbgl
#endif
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