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#ifndef MBGL_RENDERER_CIRCLE_BUCKET
#define MBGL_RENDERER_CIRCLE_BUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/geometry_tile.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/circle_buffer.hpp>
namespace mbgl {
class CircleVertexBuffer;
class CircleShader;
class CircleBucket : public Bucket {
using TriangleGroup = ElementGroup<3>;
public:
CircleBucket();
~CircleBucket() override;
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const override;
void addGeometry(const GeometryCollection&);
void drawCircles(CircleShader& shader);
private:
CircleVertexBuffer vertexBuffer_;
TriangleElementsBuffer elementsBuffer_;
std::vector<std::unique_ptr<TriangleGroup>> triangleGroups_;
};
} // namespace mbgl
#endif // MBGL_RENDERER_CIRCLE_BUCKET
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