summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/circle_bucket.hpp
Commit message (Expand)AuthorAgeFilesLines
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-42/+0
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-0/+1
* [core] split off render layersIvo van Dongen2017-04-251-5/+3
* [core] account for property functions in query rendered featuresIvo van Dongen2017-04-191-0/+2
* [core] Prefer std::map to std::unordered_map for smaller binary sizeJohn Firebaugh2017-03-211-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-6/+14
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-1/+1
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-3/+3
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-1/+1
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-1/+1
* [core] Set bucket segments to initialize emptyBruno de Oliveira Abinader2016-11-021-1/+1
* [core] Use numeric_limits<>::max() for checking element groupsBruno de Oliveira Abinader2016-10-311-1/+1
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-10/+2
* [core] Make ElementGroup saferJohn Firebaugh2016-10-051-4/+3
* [core] Refactor BufferJohn Firebaugh2016-10-051-8/+11
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-2/+2
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-2/+2
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-1/+1
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-1/+1
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-1/+1
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-1/+1
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-1/+1
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-1/+1
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-1/+1
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-2/+2
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+1
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+1
* [core] fix circle rendering in still modeAnsis Brammanis2016-03-291-3/+4
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-2/+2
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-101-2/+0
* [core] Eliminate StyleBucketJohn Firebaugh2015-10-301-1/+0
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-1/+1
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-1/+1
* give every bucket its own set of buffersKonstantin Käfer2015-10-021-6/+3
* [core] convert remaining types to use OpenGL header defined variantsBruno de Oliveira Abinader2015-09-151-2/+2
* Add circle render typeBruno de Oliveira Abinader2015-08-201-0/+46