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#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/element_group.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/shader/circle_vertex.hpp>
namespace mbgl {
class CircleShader;
class CircleBucket : public Bucket {
public:
CircleBucket(const MapMode);
~CircleBucket() override;
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void drawCircles(CircleShader&, gl::Context&, PaintMode);
private:
std::vector<CircleVertex> vertices;
std::vector<gl::Triangle> triangles;
std::vector<ElementGroup<CircleShader>> groups;
optional<gl::VertexBuffer<CircleVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangle>> indexBuffer;
const MapMode mode;
};
} // namespace mbgl
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