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#pragma once

#include <mbgl/gfx/texture.hpp>

namespace mbgl {
namespace textures {

MBGL_DEFINE_TEXTURE(image);
MBGL_DEFINE_TEXTURE(image0);
MBGL_DEFINE_TEXTURE(image1);
MBGL_DEFINE_TEXTURE(color_ramp);
MBGL_DEFINE_TEXTURE(texture);
MBGL_DEFINE_TEXTURE(texture_icon);
MBGL_DEFINE_TEXTURE(overlay);

} // namespace textures
} // namespace mbgl