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#include <mbgl/map/transform.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/unitbezier.hpp>
#include <mbgl/util/interpolate.hpp>
#include <mbgl/platform/platform.hpp>
#include <cstdio>
using namespace mbgl;
/** Converts the given angle (in radians) to be numerically close to the anchor angle, allowing it to be interpolated properly without sudden jumps. */
static double _normalizeAngle(double angle, double anchorAngle)
{
angle = util::wrap(angle, -M_PI, M_PI);
double diff = std::abs(angle - anchorAngle);
if (std::abs(angle - util::M2PI - anchorAngle) < diff) {
angle -= util::M2PI;
}
if (std::abs(angle + util::M2PI - anchorAngle) < diff) {
angle += util::M2PI;
}
return angle;
}
Transform::Transform(View &view_)
: view(view_)
{
}
#pragma mark - Map View
bool Transform::resize(const uint16_t w, const uint16_t h, const float ratio,
const uint16_t fb_w, const uint16_t fb_h) {
std::lock_guard<std::recursive_mutex> lock(mtx);
if (final.width != w || final.height != h || final.pixelRatio != ratio ||
final.framebuffer[0] != fb_w || final.framebuffer[1] != fb_h) {
view.notifyMapChange(MapChangeRegionWillChange);
current.width = final.width = w;
current.height = final.height = h;
current.pixelRatio = final.pixelRatio = ratio;
current.framebuffer[0] = final.framebuffer[0] = fb_w;
current.framebuffer[1] = final.framebuffer[1] = fb_h;
constrain(current.scale, current.y);
view.notifyMapChange(MapChangeRegionDidChange);
return true;
} else {
return false;
}
}
#pragma mark - Position
void Transform::moveBy(const double dx, const double dy, const Duration duration) {
if (std::isnan(dx) || std::isnan(dy)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
_moveBy(dx, dy, duration);
}
void Transform::_moveBy(const double dx, const double dy, const Duration duration) {
// This is only called internally, so we don't need a lock here.
view.notifyMapChange(duration != Duration::zero() ?
MapChangeRegionWillChangeAnimated :
MapChangeRegionWillChange);
final.x = current.x + std::cos(current.angle) * dx + std::sin(current.angle) * dy;
final.y = current.y + std::cos(current.angle) * dy + std::sin(-current.angle) * dx;
constrain(final.scale, final.y);
if (duration == Duration::zero()) {
current.x = final.x;
current.y = final.y;
} else {
const double startX = current.x;
const double startY = current.y;
current.panning = true;
startTransition(
[=](double t) {
current.x = util::interpolate(startX, final.x, t);
current.y = util::interpolate(startY, final.y, t);
return Update::Nothing;
},
[=] {
current.panning = false;
}, duration);
}
view.notifyMapChange(duration != Duration::zero() ?
MapChangeRegionDidChangeAnimated :
MapChangeRegionDidChange,
duration);
}
void Transform::setLatLng(const LatLng latLng, const Duration duration) {
if (std::isnan(latLng.latitude) || std::isnan(latLng.longitude)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
const double m = 1 - 1e-15;
const double f = std::fmin(std::fmax(std::sin(util::DEG2RAD * latLng.latitude), -m), m);
double xn = -latLng.longitude * current.Bc;
double yn = 0.5 * current.Cc * std::log((1 + f) / (1 - f));
_setScaleXY(current.scale, xn, yn, duration);
}
void Transform::setLatLngZoom(const LatLng latLng, const double zoom, const Duration duration) {
if (std::isnan(latLng.latitude) || std::isnan(latLng.longitude) || std::isnan(zoom)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
double new_scale = std::pow(2.0, zoom);
const double s = new_scale * util::tileSize;
current.Bc = s / 360;
current.Cc = s / util::M2PI;
const double m = 1 - 1e-15;
const double f = std::fmin(std::fmax(std::sin(util::DEG2RAD * latLng.latitude), -m), m);
double xn = -latLng.longitude * current.Bc;
double yn = 0.5 * current.Cc * std::log((1 + f) / (1 - f));
_setScaleXY(new_scale, xn, yn, duration);
}
#pragma mark - Zoom
void Transform::scaleBy(const double ds, const double cx, const double cy, const Duration duration) {
if (std::isnan(ds) || std::isnan(cx) || std::isnan(cy)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
// clamp scale to min/max values
double new_scale = current.scale * ds;
if (new_scale < min_scale) {
new_scale = min_scale;
} else if (new_scale > max_scale) {
new_scale = max_scale;
}
_setScale(new_scale, cx, cy, duration);
}
void Transform::setScale(const double scale, const double cx, const double cy,
const Duration duration) {
if (std::isnan(scale) || std::isnan(cx) || std::isnan(cy)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
_setScale(scale, cx, cy, duration);
}
void Transform::setZoom(const double zoom, const Duration duration) {
if (std::isnan(zoom)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
_setScale(std::pow(2.0, zoom), -1, -1, duration);
}
double Transform::getZoom() const {
std::lock_guard<std::recursive_mutex> lock(mtx);
return final.getZoom();
}
double Transform::getScale() const {
std::lock_guard<std::recursive_mutex> lock(mtx);
return final.scale;
}
double Transform::getMinZoom() const {
double test_scale = current.scale;
double test_y = current.y;
constrain(test_scale, test_y);
return std::log2(std::fmin(min_scale, test_scale));
}
double Transform::getMaxZoom() const {
return std::log2(max_scale);
}
void Transform::_setScale(double new_scale, double cx, double cy, const Duration duration) {
// This is only called internally, so we don't need a lock here.
// Ensure that we don't zoom in further than the maximum allowed.
if (new_scale < min_scale) {
new_scale = min_scale;
} else if (new_scale > max_scale) {
new_scale = max_scale;
}
// Zoom in on the center if we don't have click or gesture anchor coordinates.
if (cx < 0 || cy < 0) {
cx = static_cast<double>(current.width) / 2.0;
cy = static_cast<double>(current.height) / 2.0;
}
// Account for the x/y offset from the center (= where the user clicked or pinched)
const double factor = new_scale / current.scale;
const double dx = (cx - static_cast<double>(current.width) / 2.0) * (1.0 - factor);
const double dy = (cy - static_cast<double>(current.height) / 2.0) * (1.0 - factor);
// Account for angle
const double angle_sin = std::sin(-current.angle);
const double angle_cos = std::cos(-current.angle);
const double ax = angle_cos * dx - angle_sin * dy;
const double ay = angle_sin * dx + angle_cos * dy;
const double xn = current.x * factor + ax;
const double yn = current.y * factor + ay;
_setScaleXY(new_scale, xn, yn, duration);
}
void Transform::_setScaleXY(const double new_scale, const double xn, const double yn,
const Duration duration) {
// This is only called internally, so we don't need a lock here.
view.notifyMapChange(duration != Duration::zero() ?
MapChangeRegionWillChangeAnimated :
MapChangeRegionWillChange);
final.scale = new_scale;
final.x = xn;
final.y = yn;
constrain(final.scale, final.y);
if (duration == Duration::zero()) {
current.scale = final.scale;
current.x = final.x;
current.y = final.y;
const double s = current.scale * util::tileSize;
current.Bc = s / 360;
current.Cc = s / util::M2PI;
} else {
const double startS = current.scale;
const double startX = current.x;
const double startY = current.y;
current.panning = true;
current.scaling = true;
startTransition(
[=](double t) {
current.scale = util::interpolate(startS, final.scale, t);
current.x = util::interpolate(startX, final.x, t);
current.y = util::interpolate(startY, final.y, t);
const double s = current.scale * util::tileSize;
current.Bc = s / 360;
current.Cc = s / util::M2PI;
return Update::Zoom;
},
[=] {
current.panning = false;
current.scaling = false;
}, duration);
}
view.notifyMapChange(duration != Duration::zero() ?
MapChangeRegionDidChangeAnimated :
MapChangeRegionDidChange,
duration);
}
#pragma mark - Constraints
void Transform::constrain(double& scale, double& y) const {
// Constrain minimum zoom to avoid zooming out far enough to show off-world areas.
if (scale < (current.height / util::tileSize)) scale = (current.height / util::tileSize);
// Constrain min/max vertical pan to avoid showing off-world areas.
double max_y = ((scale * util::tileSize) - current.height) / 2;
if (y > max_y) y = max_y;
if (y < -max_y) y = -max_y;
}
#pragma mark - Angle
void Transform::rotateBy(const double start_x, const double start_y, const double end_x,
const double end_y, const Duration duration) {
if (std::isnan(start_x) || std::isnan(start_y) || std::isnan(end_x) || std::isnan(end_y)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
double center_x = static_cast<double>(current.width) / 2.0, center_y = static_cast<double>(current.height) / 2.0;
const double begin_center_x = start_x - center_x;
const double begin_center_y = start_y - center_y;
const double beginning_center_dist =
std::sqrt(begin_center_x * begin_center_x + begin_center_y * begin_center_y);
// If the first click was too close to the center, move the center of rotation by 200 pixels
// in the direction of the click.
if (beginning_center_dist < 200) {
const double offset_x = -200, offset_y = 0;
const double rotate_angle = std::atan2(begin_center_y, begin_center_x);
const double rotate_angle_sin = std::sin(rotate_angle);
const double rotate_angle_cos = std::cos(rotate_angle);
center_x = start_x + rotate_angle_cos * offset_x - rotate_angle_sin * offset_y;
center_y = start_y + rotate_angle_sin * offset_x + rotate_angle_cos * offset_y;
}
const double first_x = start_x - center_x, first_y = start_y - center_y;
const double second_x = end_x - center_x, second_y = end_y - center_y;
const double ang = current.angle + util::angle_between(first_x, first_y, second_x, second_y);
_setAngle(ang, duration);
}
void Transform::setAngle(const double new_angle, const Duration duration) {
if (std::isnan(new_angle)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
_setAngle(new_angle, duration);
}
void Transform::setAngle(const double new_angle, const double cx, const double cy) {
if (std::isnan(new_angle) || std::isnan(cx) || std::isnan(cy)) {
return;
}
std::lock_guard<std::recursive_mutex> lock(mtx);
double dx = 0, dy = 0;
if (cx >= 0 && cy >= 0) {
dx = (static_cast<double>(final.width) / 2.0) - cx;
dy = (static_cast<double>(final.height) / 2.0) - cy;
_moveBy(dx, dy, Duration::zero());
}
_setAngle(new_angle, Duration::zero());
if (cx >= 0 && cy >= 0) {
_moveBy(-dx, -dy, Duration::zero());
}
}
void Transform::_setAngle(double new_angle, const Duration duration) {
// This is only called internally, so we don't need a lock here.
view.notifyMapChange(duration != Duration::zero() ?
MapChangeRegionWillChangeAnimated :
MapChangeRegionWillChange);
final.angle = _normalizeAngle(new_angle, current.angle);
current.angle = _normalizeAngle(current.angle, final.angle);
if (duration == Duration::zero()) {
current.angle = final.angle;
} else {
const double startA = current.angle;
current.rotating = true;
startTransition(
[=](double t) {
current.angle = util::interpolate(startA, final.angle, t);
return Update::Nothing;
},
[=] {
current.rotating = false;
}, duration);
}
view.notifyMapChange(duration != Duration::zero() ?
MapChangeRegionDidChangeAnimated :
MapChangeRegionDidChange,
duration);
}
double Transform::getAngle() const {
std::lock_guard<std::recursive_mutex> lock(mtx);
return final.angle;
}
#pragma mark - Transition
void Transform::startTransition(std::function<Update(double)> frame,
std::function<void()> finish,
Duration duration) {
if (transitionFinishFn) {
transitionFinishFn();
}
transitionStart = Clock::now();
transitionDuration = duration;
transitionFrameFn = [frame, this](TimePoint now) {
float t = std::chrono::duration<float>(now - transitionStart) / transitionDuration;
if (t >= 1.0) {
Update result = frame(1.0);
transitionFinishFn();
transitionFrameFn = nullptr;
transitionFinishFn = nullptr;
return result;
} else {
util::UnitBezier ease(0, 0, 0.25, 1);
return frame(ease.solve(t, 0.001));
}
};
transitionFinishFn = finish;
}
bool Transform::needsTransition() const {
std::lock_guard<std::recursive_mutex> lock(mtx);
return !!transitionFrameFn;
}
UpdateType Transform::updateTransitions(const TimePoint now) {
std::lock_guard<std::recursive_mutex> lock(mtx);
return static_cast<UpdateType>(transitionFrameFn ? transitionFrameFn(now) : Update::Nothing);
}
void Transform::cancelTransitions() {
std::lock_guard<std::recursive_mutex> lock(mtx);
if (transitionFinishFn) {
transitionFinishFn();
}
transitionFrameFn = nullptr;
transitionFinishFn = nullptr;
}
void Transform::setGestureInProgress(bool inProgress) {
std::lock_guard<std::recursive_mutex> lock(mtx);
current.gestureInProgress = inProgress;
}
#pragma mark - Transform state
const TransformState Transform::currentState() const {
std::lock_guard<std::recursive_mutex> lock(mtx);
return current;
}
const TransformState Transform::finalState() const {
std::lock_guard<std::recursive_mutex> lock(mtx);
return final;
}
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