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#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <mbgl/map/tile_data.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class FileRequest;
class StyleLayer;
class TexturePool;
class WorkRequest;
class RasterTileData : public TileData {
public:
RasterTileData(const TileID&, TexturePool&, Worker&);
~RasterTileData();
using Callback = std::function<void()>;
void request(const std::string& url,
const Callback& callback);
void cancel() override;
Bucket* getBucket(StyleLayer const &layer_desc) override;
private:
TexturePool& texturePool;
Worker& worker;
std::unique_ptr<FileRequest> req;
std::unique_ptr<Bucket> bucket;
std::unique_ptr<WorkRequest> workRequest;
};
} // namespace mbgl
#endif
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