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#pragma once
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/map_observer.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/renderer/renderer_frontend.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/style/observer.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/util/size.hpp>
namespace mbgl {
struct StillImageRequest {
StillImageRequest(Map::StillImageCallback&& callback_)
: callback(std::move(callback_)) {
}
Map::StillImageCallback callback;
};
class Map::Impl : public style::Observer, public RendererObserver {
public:
Impl(Map&,
RendererFrontend&,
MapObserver&,
FileSource&,
Size size,
float pixelRatio,
MapMode,
ConstrainMode,
ViewportMode,
bool crossSourceCollisions);
~Impl() final;
// StyleObserver
void onSourceChanged(style::Source&) final;
void onUpdate() final;
void onStyleLoading() final;
void onStyleLoaded() final;
void onStyleError(std::exception_ptr) final;
// RendererObserver
void onInvalidate() final;
void onResourceError(std::exception_ptr) final;
void onWillStartRenderingFrame() final;
void onDidFinishRenderingFrame(RenderMode, bool) final;
void onWillStartRenderingMap() final;
void onDidFinishRenderingMap() final;
Map& map;
MapObserver& observer;
RendererFrontend& rendererFrontend;
FileSource& fileSource;
Transform transform;
const MapMode mode;
const float pixelRatio;
const bool crossSourceCollisions;
MapDebugOptions debugOptions { MapDebugOptions::NoDebug };
std::unique_ptr<style::Style> style;
AnnotationManager annotationManager;
bool cameraMutated = false;
uint8_t prefetchZoomDelta = util::DEFAULT_PREFETCH_ZOOM_DELTA;
bool loading = false;
bool rendererFullyLoaded;
std::unique_ptr<StillImageRequest> stillImageRequest;
};
} // namespace mbgl
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