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#pragma once
#include <mbgl/style/layer_type.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <memory>
namespace mbgl {
class Bucket;
class BucketParameters;
class RenderLayer;
class FeatureIndex;
class Layout {
public:
Layout() = default;
virtual ~Layout() = default;
virtual void createBucket(const ImagePositions&,
std::unique_ptr<FeatureIndex>&,
std::unordered_map<std::string, std::shared_ptr<Bucket>>&,
const bool,
const bool) = 0;
virtual void prepareSymbols(const GlyphMap&, const GlyphPositions&,
const ImageMap&, const ImagePositions&) {};
virtual bool hasSymbolInstances() const {
return true;
};
virtual bool hasDependencies() const = 0;
};
} // namespace mbgl
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