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#pragma once
#include <map>
#include <string>
#include <vector>
#include <mbgl/tile/geometry_tile_data.hpp>
namespace mbgl {
namespace util {
GeometryCollection clipLines(const GeometryCollection &lines, int16_t x1, int16_t y1, int16_t x2, int16_t y2);
} // end namespace util
} // end namespace mbgl
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