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#ifndef MBGL_RASTER_LAYER
#define MBGL_RASTER_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class RasterPaintProperties {
public:
PaintProperty<float> rasterOpacity { 1.0f };
PaintProperty<float> rasterHueRotate { 0.0f };
PaintProperty<float> rasterBrightnessMin { 0.0f };
PaintProperty<float> rasterBrightnessMax { 1.0f };
PaintProperty<float> rasterSaturation { 0.0f };
PaintProperty<float> rasterContrast { 0.0f };
PaintProperty<float> rasterFadeDuration { 0.0f };
};
class RasterLayer : public StyleLayer {
public:
RasterLayer() : StyleLayer(Type::Raster) {}
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSValue&) override {};
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
RasterPaintProperties paint;
};
template <>
inline bool StyleLayer::is<RasterLayer>() const {
return type == Type::Raster;
}
} // namespace mbgl
#endif
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