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#pragma once

#include <cstdint>

namespace mbgl {
namespace gl {

using ProgramID = uint32_t;
using ShaderID = uint32_t;
using BufferID = uint32_t;
using TextureID = uint32_t;
using VertexArrayID = uint32_t;
using FramebufferID = uint32_t;
using RenderbufferID = uint32_t;

} // namespace gl
} // namespace mbgl