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#pragma once
#include <mbgl/gfx/attribute.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/util/literal.hpp>
#include <mbgl/util/optional.hpp>
#include <vector>
#include <string>
namespace mbgl {
namespace gl {
using AttributeBindingArray = std::vector<optional<gfx::AttributeBinding>>;
using NamedAttributeLocations = std::vector<std::pair<const std::string, AttributeLocation>>;
optional<AttributeLocation> queryLocation(ProgramID id, const char* name);
template <class>
class AttributeLocations;
template <class... As>
class AttributeLocations<TypeList<As...>> final {
private:
using Locations =
IndexedTuple<TypeList<As...>, TypeList<ExpandToType<As, optional<AttributeLocation>>...>>;
Locations locations;
public:
AttributeLocations() = default;
void queryLocations(const ProgramID& id) {
locations = Locations{
queryLocation(id, concat_literals<&string_literal<'a', '_'>::value, &As::name>::value())... };
using TypeOfFirst = typename std::tuple_element<0, std::tuple<As...>>::type;
auto first = locations.template get<TypeOfFirst>();
assert(first && first.value() == 0);
}
static constexpr const char* getFirstAttribName() {
// Static assert that attribute list starts with position: we bind it on location 0.
using TypeOfFirst = typename std::tuple_element<0, std::tuple<As...>>::type;
static_assert(std::is_same<attributes::pos, TypeOfFirst>::value || std::is_same<attributes::pos_offset, TypeOfFirst>::value ||
std::is_same<attributes::pos_normal, TypeOfFirst>::value, "Program must start with position related attribute.");
return concat_literals<&string_literal<'a', '_'>::value, TypeOfFirst::name>::value();
}
NamedAttributeLocations getNamedLocations() const {
NamedAttributeLocations result;
auto maybeAddLocation = [&] (const std::string& name, const optional<AttributeLocation>& location) {
if (location) {
result.emplace_back(name, *location);
}
};
util::ignore({ (maybeAddLocation(concat_literals<&string_literal<'a', '_'>::value, &As::name>::value(),
locations.template get<As>()),
0)... });
return result;
}
AttributeBindingArray toBindingArray(const gfx::AttributeBindings<TypeList<As...>>& bindings) const {
AttributeBindingArray result;
result.resize(sizeof...(As));
auto maybeAddBinding = [&] (const optional<AttributeLocation>& location,
const optional<gfx::AttributeBinding>& binding) {
if (location) {
result.at(*location) = binding;
}
};
util::ignore({ (maybeAddBinding(locations.template get<As>(), bindings.template get<As>()), 0)... });
return result;
}
};
template <class>
class AttributeKey;
constexpr auto attributeDefinePrefix() {
return "#define HAS_UNIFORM_u_";
}
template <class... As>
class AttributeKey<TypeList<As...>> final {
public:
static_assert(sizeof...(As) <= 32, "attribute count exceeds 32");
static uint32_t compute(const gfx::AttributeBindings<TypeList<As...>>& bindings) {
uint32_t value = 0;
util::ignore(
{ (bindings.template get<As>() ? (void)(value |= 1 << TypeIndex<As, As...>::value)
: (void)0,
0)... });
return value;
}
static std::string defines(const gfx::AttributeBindings<TypeList<As...>>& bindings) {
std::string result;
util::ignore({ (!bindings.template get<As>()
? (void)(result += concat_literals<&attributeDefinePrefix, &As::name, &string_literal<'\n'>::value>::value())
: (void)0,
0)... });
return result;
}
};
} // namespace gl
} // namespace mbgl
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