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#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/map/still_image.hpp>
#include <stdexcept>
#include <sstream>
#include <string>
#include <cstring>
#include <cassert>
#ifdef MBGL_USE_CGL
#include <CoreFoundation/CoreFoundation.h>
#elif MBGL_USE_GLX
#include <GL/glx.h>
#endif
namespace mbgl {
HeadlessView::HeadlessView(float pixelRatio_, uint16_t width, uint16_t height)
: display(std::make_shared<HeadlessDisplay>()), pixelRatio(pixelRatio_) {
resize(width, height);
}
HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display_,
float pixelRatio_,
uint16_t width,
uint16_t height)
: display(display_), pixelRatio(pixelRatio_) {
resize(width, height);
}
void HeadlessView::loadExtensions() {
if (extensionsLoaded) {
return;
}
#ifdef MBGL_USE_CGL
gl::InitializeExtensions([](const char * name) {
static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (!framework) {
throw std::runtime_error("Failed to load OpenGL framework.");
}
CFStringRef str = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII);
void* symbol = CFBundleGetFunctionPointerForName(framework, str);
CFRelease(str);
return reinterpret_cast<gl::glProc>(symbol);
});
#endif
#ifdef MBGL_USE_GLX
gl::InitializeExtensions([](const char * name) {
return glXGetProcAddress(reinterpret_cast<const GLubyte *>(name));
});
#endif
extensionsLoaded = true;
}
void HeadlessView::createContext() {
if (!display) {
throw std::runtime_error("Display is not set");
}
#if MBGL_USE_CGL
CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n");
}
error = CGLEnable(glContext, kCGLCEMPEngine);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n");
}
#endif
#if MBGL_USE_GLX
xDisplay = display->xDisplay;
fbConfigs = display->fbConfigs;
if (!glContext) {
// Try to create a legacy context
glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
if (glContext) {
if (!glXIsDirect(xDisplay, glContext)) {
Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
glXDestroyContext(xDisplay, glContext);
glContext = 0;
}
}
}
if (glContext == 0) {
throw std::runtime_error("Error creating GL context object.");
}
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
// activate the context.
int pbufferAttributes[] = {
GLX_PBUFFER_WIDTH, 8,
GLX_PBUFFER_HEIGHT, 8,
None
};
glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
#endif
}
bool HeadlessView::isActive() {
return std::this_thread::get_id() == thread;
}
void HeadlessView::resizeFramebuffer() {
assert(isActive());
if (!needsResize) return;
clearBuffers();
const unsigned int w = dimensions[0] * pixelRatio;
const unsigned int h = dimensions[1] * pixelRatio;
// Create depth/stencil buffer
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo));
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil));
GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
std::string error("Couldn't create framebuffer: ");
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break;
case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break;
default: error += "other"; break;
}
throw std::runtime_error(error);
}
needsResize = false;
}
void HeadlessView::resize(const uint16_t width, const uint16_t height) {
dimensions = {{ width, height }};
needsResize = true;
}
std::unique_ptr<StillImage> HeadlessView::readStillImage() {
assert(isActive());
const unsigned int w = dimensions[0] * pixelRatio;
const unsigned int h = dimensions[1] * pixelRatio;
auto image = std::make_unique<StillImage>();
image->width = w;
image->height = h;
image->pixels = std::make_unique<uint32_t[]>(w * h);
MBGL_CHECK_ERROR(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels.get()));
const int stride = w * 4;
auto tmp = std::make_unique<char[]>(stride);
char *rgba = reinterpret_cast<char *>(image->pixels.get());
for (int i = 0, j = h - 1; i < j; i++, j--) {
std::memcpy(tmp.get(), rgba + i * stride, stride);
std::memcpy(rgba + i * stride, rgba + j * stride, stride);
std::memcpy(rgba + j * stride, tmp.get(), stride);
}
return image;
}
void HeadlessView::clearBuffers() {
assert(isActive());
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
if (fbo) {
MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo));
fbo = 0;
}
if (fboColor) {
MBGL_CHECK_ERROR(glDeleteTextures(1, &fboColor));
fboColor = 0;
}
if (fboDepthStencil) {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
fboDepthStencil = 0;
}
}
HeadlessView::~HeadlessView() {
activate();
clearBuffers();
deactivate();
#if MBGL_USE_CGL
CGLDestroyContext(glContext);
#endif
#if MBGL_USE_GLX
if (glxPbuffer) {
glXDestroyPbuffer(xDisplay, glxPbuffer);
glxPbuffer = 0;
}
glXDestroyContext(xDisplay, glContext);
#endif
}
void HeadlessView::notify() {
// no-op
}
float HeadlessView::getPixelRatio() const {
return pixelRatio;
}
std::array<uint16_t, 2> HeadlessView::getSize() const {
return dimensions;
}
std::array<uint16_t, 2> HeadlessView::getFramebufferSize() const {
return {{ static_cast<uint16_t>(dimensions[0] * pixelRatio),
static_cast<uint16_t>(dimensions[1] * pixelRatio) }};
}
void HeadlessView::activate() {
if (thread != std::thread::id()) {
throw std::runtime_error("OpenGL context was already current");
}
thread = std::this_thread::get_id();
if (!glContext) {
createContext();
}
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(glContext);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n");
}
#endif
#if MBGL_USE_GLX
if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
#endif
loadExtensions();
}
void HeadlessView::deactivate() {
if (thread == std::thread::id()) {
throw std::runtime_error("OpenGL context was not current");
}
thread = std::thread::id();
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(nullptr);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n");
}
#endif
#if MBGL_USE_GLX
if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
#endif
}
void HeadlessView::invalidate() {
// no-op
}
void HeadlessView::beforeRender() {
resizeFramebuffer();
}
void HeadlessView::afterRender() {
// no-op
}
}
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